Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem/Public/INetworkFileServer.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

61 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FInternetAddr;
/**
* Interface for network file servers.
*/
class INetworkFileServer
{
public:
/**
*
* Returns Whether the network server was able to successfully start or not.
*
* @return true on success, false otherwise.
*/
virtual bool IsItReadyToAcceptConnections(void) const = 0;
/**
* Gets the list of local network addresses that the file server listens on.
*
* @param OutAddresses - Will hold the address list.
*
* @return true on success, false otherwise.
*/
virtual bool GetAddressList( TArray<TSharedPtr<FInternetAddr> >& OutAddresses ) const = 0;
/**
* Gets the list of local network addresses that the file server listens on.
*
* @param OutAddresses - Will hold the address list.
*
* @return true on success, false otherwise.
*/
virtual FString GetSupportedProtocol() const = 0;
/**
* Gets the number of active connections.
*
* @return The number of connections.
*/
virtual int32 NumConnections(void) const = 0;
/**
* Shuts down the file server.
*/
virtual void Shutdown(void) = 0;
public:
/**
* Virtual destructor.
*/
virtual ~INetworkFileServer(void) { }
};