Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem/Private/NetworkFileSystemModule.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

61 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Misc/CommandLine.h"
#include "Modules/ModuleManager.h"
#include "INetworkFileSystemModule.h"
#include "NetworkFileSystemLog.h"
#include "NetworkFileServer.h"
#include "NetworkFileServerHttp.h"
#include "Interfaces/ITargetPlatformManagerModule.h"
DEFINE_LOG_CATEGORY(LogFileServer);
/**
* Implements the NetworkFileSystem module.
*/
class FNetworkFileSystemModule
: public INetworkFileSystemModule
{
public:
// INetworkFileSystemModule interface
virtual INetworkFileServer* CreateNetworkFileServer( bool bLoadTargetPlatforms, int32 Port, FNetworkFileDelegateContainer NetworkFileDelegateContainer, const ENetworkFileServerProtocol Protocol ) const override
{
TArray<ITargetPlatform*> ActiveTargetPlatforms;
if (bLoadTargetPlatforms)
{
ITargetPlatformManagerModule& TPM = GetTargetPlatformManagerRef();
// if we didn't specify a target platform then use the entire target platform list (they could all be possible!)
FString Platforms;
if (FParse::Value(FCommandLine::Get(), TEXT("TARGETPLATFORM="), Platforms))
{
ActiveTargetPlatforms = TPM.GetActiveTargetPlatforms();
}
else
{
ActiveTargetPlatforms = TPM.GetTargetPlatforms();
}
}
switch ( Protocol )
{
#if ENABLE_HTTP_FOR_NFS
case NFSP_Http:
return new FNetworkFileServerHttp(Port, NetworkFileDelegateContainer, ActiveTargetPlatforms);
#endif
case NFSP_Tcp:
return new FNetworkFileServer(Port, NetworkFileDelegateContainer, ActiveTargetPlatforms);
}
return NULL;
}
};
IMPLEMENT_MODULE(FNetworkFileSystemModule, NetworkFileSystem);