Files
UnrealEngineUWP/Engine/Source/Runtime/InputDevice/InputDevice.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

18 lines
388 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InputDevice : ModuleRules
{
public InputDevice(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Runtime/InputDevice/Public"
}
);
PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } );
}
}