Files
UnrealEngineUWP/Engine/Source/Runtime/InputCore/InputCore.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

21 lines
593 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InputCore : ModuleRules
{
public InputCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject" });
if(Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
{
PrivateIncludePathModuleNames.Add("ApplicationCore");
}
if(Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.HTML5)
{
PrivateIncludePathModuleNames.Add("SDL2");
}
}
}