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21 lines
500 B
C++
21 lines
500 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "UnixCommonStartup.h"
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extern int32 UnrealVersionSelectorMain( const TCHAR* CommandLine );
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TArray<FString> GArguments;
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#pragma message("Remember to update the .desktop file's version, if making any significant changes to UVS.")
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int main(int ArgC, char* ArgV[])
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{
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for (int Idx = 1; Idx < ArgC; Idx++)
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{
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GArguments.Add(ArgV[Idx]);
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}
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return CommonUnixMain(1, ArgV, &UnrealVersionSelectorMain);
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}
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