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22 lines
462 B
C++
22 lines
462 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "UnrealCEFSubProcess.h"
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/**
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* WinMain, called when the application is started
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*/
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int main( int argc, char** argv )
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{
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FPlatformMisc::SetGracefulTerminationHandler();
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#if WITH_CEF3
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// Structure for passing command-line arguments.
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// The definition of this structure is platform-specific.
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CefMainArgs MainArgs(argc, argv);
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return RunCEFSubProcess(MainArgs);
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#else
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return 0;
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#endif
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}
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