You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
99 lines
3.0 KiB
C#
99 lines
3.0 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Tools.DotNETCommon;
|
|
|
|
namespace UnrealBuildTool
|
|
{
|
|
/// <summary>
|
|
/// Stores custom build steps to be executed by a project or plugin
|
|
/// </summary>
|
|
public class CustomBuildSteps
|
|
{
|
|
SortedDictionary<UnrealTargetPlatform, string[]> HostPlatformToCommands = new SortedDictionary<UnrealTargetPlatform,string[]>();
|
|
|
|
/// <summary>
|
|
/// Construct a custom build steps object from a Json object.
|
|
/// </summary>
|
|
public CustomBuildSteps(JsonObject RawObject)
|
|
{
|
|
foreach(string HostPlatformName in RawObject.KeyNames)
|
|
{
|
|
UnrealTargetPlatform HostPlatform;
|
|
if(Enum.TryParse(HostPlatformName, true, out HostPlatform))
|
|
{
|
|
HostPlatformToCommands.Add(HostPlatform, RawObject.GetStringArrayField(HostPlatformName));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads a list of build steps from a Json project or plugin descriptor
|
|
/// </summary>
|
|
/// <param name="RawObject">The json descriptor object</param>
|
|
/// <param name="FieldName">Name of the field to read</param>
|
|
/// <param name="OutBuildSteps">Output variable to store the sorted dictionary that was read</param>
|
|
/// <returns>True if the field was read (and OutBuildSteps is set), false otherwise.</returns>
|
|
public static bool TryRead(JsonObject RawObject, string FieldName, out CustomBuildSteps OutBuildSteps)
|
|
{
|
|
JsonObject BuildStepsObject;
|
|
if(RawObject.TryGetObjectField(FieldName, out BuildStepsObject))
|
|
{
|
|
OutBuildSteps = new CustomBuildSteps(BuildStepsObject);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
OutBuildSteps = null;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads a list of build steps from a Json project or plugin descriptor
|
|
/// </summary>
|
|
/// <param name="Writer">Writer to receive json output</param>
|
|
/// <param name="FieldName">Name of the field to read</param>
|
|
/// <returns>True if the field was read (and OutBuildSteps is set), false otherwise.</returns>
|
|
public void Write(JsonWriter Writer, string FieldName)
|
|
{
|
|
Writer.WriteObjectStart(FieldName);
|
|
foreach(KeyValuePair<UnrealTargetPlatform, string[]> Pair in HostPlatformToCommands)
|
|
{
|
|
Writer.WriteArrayStart(Pair.Key.ToString());
|
|
foreach(string Line in Pair.Value)
|
|
{
|
|
Writer.WriteValue(Line);
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
}
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to get the commands for a given host platform
|
|
/// </summary>
|
|
/// <param name="HostPlatform">The host platform to look for</param>
|
|
/// <param name="OutCommands">Array of commands</param>
|
|
/// <returns>True if a list of commands was generated</returns>
|
|
public bool TryGetCommands(UnrealTargetPlatform HostPlatform, out string[] OutCommands)
|
|
{
|
|
string[] Commands;
|
|
if(HostPlatformToCommands.TryGetValue(HostPlatform, out Commands) && Commands.Length > 0)
|
|
{
|
|
OutCommands = Commands;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
OutCommands = null;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|