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64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Base class for exceptions thrown by UBT
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/// </summary>
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public class BuildException : Exception
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{
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Message">The error message to display.</param>
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public BuildException(string Message)
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: base(Message)
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{
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="InnerException">An inner exception to wrap</param>
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/// <param name="Message">The error message to display.</param>
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public BuildException(Exception InnerException, string Message)
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: base(Message, InnerException)
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{
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Format">Formatting string for the error message</param>
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/// <param name="Arguments">Arguments for the formatting string</param>
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public BuildException(string Format, params object[] Arguments)
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: base(String.Format(Format, Arguments))
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{
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}
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/// <summary>
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/// Constructor which wraps another exception
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/// </summary>
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/// <param name="InnerException">The inner exception being wrapped</param>
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/// <param name="Format">Format for the message string</param>
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/// <param name="Arguments">Format arguments</param>
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public BuildException(Exception InnerException, string Format, params object[] Arguments)
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: base(String.Format(Format, Arguments), InnerException)
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{
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}
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/// <summary>
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/// Returns the string representing the exception. Our build exceptions do not show the callstack since they are used to report known error conditions.
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/// </summary>
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/// <returns>Message for the exception</returns>
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public override string ToString()
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{
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return Message;
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}
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}
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}
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