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67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tools.DotNETCommon
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{
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/// <summary>
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/// Utility functions for serializing using the BinaryFormatter
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/// </summary>
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public static class BinaryFormatterUtils
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{
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/// <summary>
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/// Load an object from a file on disk, using the binary formatter
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/// </summary>
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/// <param name="Location">File to read from</param>
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/// <returns>Instance of the object that was read from disk</returns>
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public static T Load<T>(FileReference Location)
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{
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using (FileStream Stream = new FileStream(Location.FullName, FileMode.Open, FileAccess.Read))
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{
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BinaryFormatter Formatter = new BinaryFormatter();
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return (T)Formatter.Deserialize(Stream);
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}
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}
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/// <summary>
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/// Saves a file to disk, using the binary formatter
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/// </summary>
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/// <param name="Location">File to write to</param>
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/// <param name="Object">Object to serialize</param>
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public static void Save(FileReference Location, object Object)
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{
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DirectoryReference.CreateDirectory(Location.Directory);
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using (FileStream Stream = new FileStream(Location.FullName, FileMode.Create, FileAccess.Write))
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{
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BinaryFormatter Formatter = new BinaryFormatter();
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Formatter.Serialize(Stream, Object);
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}
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}
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/// <summary>
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/// Saves a file to disk using the binary formatter, without updating the timestamp if it hasn't changed
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/// </summary>
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/// <param name="Location">File to write to</param>
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/// <param name="Object">Object to serialize</param>
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public static void SaveIfDifferent(FileReference Location, object Object)
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{
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byte[] Contents;
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using(MemoryStream Stream = new MemoryStream())
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{
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BinaryFormatter Formatter = new BinaryFormatter();
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Formatter.Serialize(Stream, Object);
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Contents = Stream.ToArray();
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}
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DirectoryReference.CreateDirectory(Location.Directory);
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FileReference.WriteAllBytesIfDifferent(Location, Contents);
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}
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}
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}
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