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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealTargetPlatform.Win32, UnrealTargetPlatform.Win64, UnrealTargetPlatform.Mac, UnrealTargetPlatform.Linux)]
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[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
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public class CrashReportClientTarget : TargetRules
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{
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public CrashReportClientTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
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LaunchModuleName = "CrashReportClient";
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if (Target.Platform != UnrealTargetPlatform.Linux)
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{
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ExtraModuleNames.Add("EditorStyle");
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}
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bOutputPubliclyDistributable = true;
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bBuildDeveloperTools = false;
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// CrashReportClient doesn't ever compile with the engine linked in
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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bUseLoggingInShipping = true;
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// CrashReportClient.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
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// the linker.
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bHasExports = false;
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bUseChecksInShipping = true;
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// Epic Games Launcher needs to run on OS X 10.9, so CrashReportClient needs this as well
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bEnableOSX109Support = true;
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GlobalDefinitions.Add("NOINITCRASHREPORTER=1");
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}
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}
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