Files
UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Build.cs
Chris Gagnon 1a3bf5caf1 Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
#rb none

[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00

45 lines
1.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BuildPatchTool : ModuleRules
{
public BuildPatchTool( ReadOnlyTargetRules Target ) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
// For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateIncludePaths.Add("Programs/BuildPatchTool/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"BuildPatchServices",
"Projects",
"Http",
// The below items are not strictly needed by BPT, but core appears to need them during initialization
"PakFile",
"SandboxFile",
"NetworkFile",
"StreamingFile"
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore", // Required by AutomationController
"Messaging",
"AutomationWorker",
"AutomationController"
}
);
}
}
}