Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/SubmitTask.cs
Chris Gagnon 0dbe1f7fb2 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4766091 by Chris Gagnon in Dev-Editor branch]
2019-01-21 17:47:02 -05:00

189 lines
5.9 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using Tools.DotNETCommon;
using UnrealBuildTool;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for the submit task
/// </summary>
public class SubmitTaskParameters
{
/// <summary>
/// The description for the submitted changelist
/// </summary>
[TaskParameter]
public string Description;
/// <summary>
/// The files to submit
/// </summary>
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string Files;
/// <summary>
/// The Perforce file type for the submitted files (eg. binary+FS32)
/// </summary>
[TaskParameter(Optional = true)]
public string FileType;
/// <summary>
/// The workspace name. If specified, a new workspace will be created using the given stream and root directory to submit the files. If not, the current workspace will be used.
/// </summary>
[TaskParameter(Optional=true)]
public string Workspace;
/// <summary>
/// The stream for the workspace; defaults to the current stream. Ignored unless the Workspace attribute is also specified.
/// </summary>
[TaskParameter(Optional = true)]
public string Stream;
/// <summary>
/// Root directory for the stream. If not specified, defaults to the current root directory.
/// </summary>
[TaskParameter(Optional = true)]
public DirectoryReference RootDir;
/// <summary>
/// Whether to revert unchanged files before attempting to submit
/// </summary>
[TaskParameter(Optional = true)]
public bool RevertUnchanged;
/// <summary>
/// Force the submit to happen, even if a resolve is needed (always accept current version)
/// </summary>
[TaskParameter(Optional = true)]
public bool Force;
}
/// <summary>
/// Creates a new changelist and submits a set of files to a Perforce stream.
/// </summary>
[TaskElement("Submit", typeof(SubmitTaskParameters))]
public class SubmitTask : CustomTask
{
/// <summary>
/// Parameters for the task
/// </summary>
SubmitTaskParameters Parameters;
/// <summary>
/// Construct a version task
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public SubmitTask(SubmitTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
HashSet<FileReference> Files = ResolveFilespec(CommandUtils.RootDirectory, Parameters.Files, TagNameToFileSet);
if (Files.Count == 0)
{
Log.TraceInformation("No files to submit.");
}
else if (!CommandUtils.AllowSubmit)
{
Log.TraceWarning("Submitting to Perforce is disabled by default. Run with the -submit argument to allow.");
}
else
{
// Get the connection that we're going to submit with
P4Connection SubmitP4 = CommandUtils.P4;
if (Parameters.Workspace != null)
{
// Create a brand new workspace
P4ClientInfo Client = new P4ClientInfo();
Client.Owner = CommandUtils.P4Env.User;
Client.Host = Environment.MachineName;
Client.Stream = Parameters.Stream ?? CommandUtils.P4Env.Branch;
Client.RootPath = Parameters.RootDir.FullName ?? CommandUtils.RootDirectory.FullName;
Client.Name = Parameters.Workspace;
Client.Options = P4ClientOption.NoAllWrite | P4ClientOption.Clobber | P4ClientOption.NoCompress | P4ClientOption.Unlocked | P4ClientOption.NoModTime | P4ClientOption.RmDir;
Client.LineEnd = P4LineEnd.Local;
CommandUtils.P4.CreateClient(Client, AllowSpew: false);
// Create a new connection for it
SubmitP4 = new P4Connection(Client.Owner, Client.Name);
}
// Get the latest version of it
int NewCL = SubmitP4.CreateChange(Description: Parameters.Description.Replace("\\n", "\n"));
foreach(FileReference File in Files)
{
SubmitP4.Revert(String.Format("-k \"{0}\"", File.FullName));
SubmitP4.Sync(String.Format("-k \"{0}\"", File.FullName), AllowSpew: false);
SubmitP4.Add(NewCL, String.Format("\"{0}\"", File.FullName));
SubmitP4.Edit(NewCL, String.Format("\"{0}\"", File.FullName));
if (Parameters.FileType != null)
{
SubmitP4.P4(String.Format("reopen -t \"{0}\" \"{1}\"", Parameters.FileType, File.FullName), AllowSpew: false);
}
}
// Revert any unchanged files
if(Parameters.RevertUnchanged)
{
SubmitP4.RevertUnchanged(NewCL);
if(SubmitP4.TryDeleteEmptyChange(NewCL))
{
CommandUtils.LogInformation("No files to submit; ignored.");
return;
}
}
// Submit it
int SubmittedCL;
SubmitP4.Submit(NewCL, out SubmittedCL, Force: Parameters.Force);
if (SubmittedCL <= 0)
{
throw new AutomationException("Submit failed.");
}
CommandUtils.LogInformation("Submitted in changelist {0}", SubmittedCL);
}
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(Parameters.Files);
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}