Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

33 lines
807 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AIGraphNode.h"
#include "EnvironmentQueryGraphNode.generated.h"
class UEdGraphSchema;
struct FEnvionmentQueryNodeStats
{
float MaxTime;
float AvgTime;
int32 MaxNumProcessedItems;
FEnvionmentQueryNodeStats() : MaxTime(0.0f), AvgTime(0.0f), MaxNumProcessedItems(0) {}
};
UCLASS()
class UEnvironmentQueryGraphNode : public UAIGraphNode
{
GENERATED_UCLASS_BODY()
virtual class UEnvironmentQueryGraph* GetEnvironmentQueryGraph();
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetDescription() const override;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const override;
};