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193 lines
7.4 KiB
C++
193 lines
7.4 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "ShowFlagMenuCommands.h"
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#include "EditorShowFlags.h"
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#include "EditorStyleSet.h"
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#define LOCTEXT_NAMESPACE "ShowFlagMenuCommands"
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namespace
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{
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inline FText GetLocalizedShowFlagName(const FShowFlagData& Flag)
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("ShowFlagName"), Flag.DisplayName);
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switch (Flag.Group)
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{
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case SFG_Visualize:
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{
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return FText::Format(LOCTEXT("VisualizeFlagLabel", "Visualize {ShowFlagName}"), Args);
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}
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default:
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{
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return FText::Format(LOCTEXT("ShowFlagLabel", "Show {ShowFlagName}"), Args);
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}
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}
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}
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}
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FShowFlagMenuCommands::FShowFlagMenuCommands()
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: TCommands<FShowFlagMenuCommands>
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(
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TEXT("ShowFlagsMenu"), // Context name for fast lookup
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NSLOCTEXT("Contexts", "ShowFlagsMenu", "Show Flags Menu"), // Localized context name for displaying
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NAME_None, // Parent context name.
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FEditorStyle::GetStyleSetName() // Icon Style Set
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),
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ShowFlagCommands(),
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bCommandsInitialised(false)
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{
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}
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void FShowFlagMenuCommands::BuildShowFlagsMenu(FMenuBuilder& Menu, const FShowFlagFilter& Filter) const
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{
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check(bCommandsInitialised);
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const FShowFlagFilter::FGroupedShowFlagIndices& FlagIndices = Filter.GetFilteredIndices();
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if ( FlagIndices.TotalIndices() < 1 )
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{
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return;
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}
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CreateCommonShowFlagMenuItems(Menu, Filter);
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Menu.BeginSection("LevelViewportShowFlags", LOCTEXT("AllShowFlagHeader", "All Show Flags"));
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{
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CreateSubMenuIfRequired(Menu, Filter, SFG_PostProcess, LOCTEXT("PostProcessShowFlagsMenu", "Post Processing"), LOCTEXT("PostProcessShowFlagsMenu_ToolTip", "Post process show flags"));
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CreateSubMenuIfRequired(Menu, Filter, SFG_LightTypes, LOCTEXT("LightTypesShowFlagsMenu", "Light Types"), LOCTEXT("LightTypesShowFlagsMenu_ToolTip", "Light Types show flags"));
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CreateSubMenuIfRequired(Menu, Filter, SFG_LightingComponents, LOCTEXT("LightingComponentsShowFlagsMenu", "Lighting Components"), LOCTEXT("LightingComponentsShowFlagsMenu_ToolTip", "Lighting Components show flags"));
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CreateSubMenuIfRequired(Menu, Filter, SFG_LightingFeatures, LOCTEXT("LightingFeaturesShowFlagsMenu", "Lighting Features"), LOCTEXT("LightingFeaturesShowFlagsMenu_ToolTip", "Lighting Features show flags"));
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CreateSubMenuIfRequired(Menu, Filter, SFG_Developer, LOCTEXT("DeveloperShowFlagsMenu", "Developer"), LOCTEXT("DeveloperShowFlagsMenu_ToolTip", "Developer show flags"));
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CreateSubMenuIfRequired(Menu, Filter, SFG_Visualize, LOCTEXT("VisualizeShowFlagsMenu", "Visualize"), LOCTEXT("VisualizeShowFlagsMenu_ToolTip", "Visualize show flags"));
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CreateSubMenuIfRequired(Menu, Filter, SFG_Advanced, LOCTEXT("AdvancedShowFlagsMenu", "Advanced"), LOCTEXT("AdvancedShowFlagsMenu_ToolTip", "Advanced show flags"));
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}
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Menu.EndSection();
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}
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void FShowFlagMenuCommands::CreateCommonShowFlagMenuItems(FMenuBuilder& Menu, const FShowFlagFilter& Filter) const
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{
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const FShowFlagFilter::FGroupedShowFlagIndices& GroupedFlagIndices = Filter.GetFilteredIndices();
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const TArray<uint32>& FlagIndices = GroupedFlagIndices[SFG_Normal];
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if (FlagIndices.Num() < 1)
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{
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return;
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}
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Menu.BeginSection("ShowFlagsMenuSectionCommon", LOCTEXT("CommonShowFlagHeader", "Common Show Flags"));
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{
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for (int32 ArrayIndex = 0; ArrayIndex < FlagIndices.Num(); ++ArrayIndex)
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{
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const uint32 FlagIndex = FlagIndices[ArrayIndex];
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const FShowFlagCommand& ShowFlagCommand = ShowFlagCommands[FlagIndex];
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Menu.AddMenuEntry(ShowFlagCommand.ShowMenuItem, NAME_None, ShowFlagCommand.LabelOverride);
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}
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}
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Menu.EndSection();
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}
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void FShowFlagMenuCommands::CreateSubMenuIfRequired(FMenuBuilder& Menu, const FShowFlagFilter& Filter, EShowFlagGroup Group, const FText& MenuLabel, const FText& ToolTip) const
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{
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const FShowFlagFilter::FGroupedShowFlagIndices& GroupedFlagIndices = Filter.GetFilteredIndices();
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const TArray<uint32>& FlagIndices = GroupedFlagIndices[Group];
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if ( FlagIndices.Num() < 1 )
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{
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return;
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}
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Menu.AddSubMenu(MenuLabel, ToolTip, FNewMenuDelegate::CreateStatic(&FShowFlagMenuCommands::StaticCreateShowFlagsSubMenu, FlagIndices, 0));
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}
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void FShowFlagMenuCommands::CreateShowFlagsSubMenu(FMenuBuilder& Menu, TArray<uint32> FlagIndices, int32 EntryOffset) const
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{
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// Generate entries for the standard show flags.
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// Assumption: the first 'n' entries types like 'Show All' and 'Hide All' buttons, so insert a separator after them.
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for (int32 ArrayIndex = 0; ArrayIndex < FlagIndices.Num(); ++ArrayIndex)
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{
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const uint32 FlagIndex = FlagIndices[ArrayIndex];
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const FShowFlagCommand& ShowFlagCommand = ShowFlagCommands[FlagIndex];
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Menu.AddMenuEntry(ShowFlagCommand.ShowMenuItem, NAME_None, ShowFlagCommand.LabelOverride);
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if (ArrayIndex == EntryOffset - 1)
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{
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Menu.AddMenuSeparator();
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}
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}
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}
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void FShowFlagMenuCommands::RegisterCommands()
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{
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CreateShowFlagCommands();
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bCommandsInitialised = true;
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}
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void FShowFlagMenuCommands::CreateShowFlagCommands()
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{
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const TArray<FShowFlagData>& AllShowFlags = GetShowFlagMenuItems();
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for (int32 ShowFlagIndex = 0; ShowFlagIndex < AllShowFlags.Num(); ++ShowFlagIndex)
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{
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const FShowFlagData& ShowFlag = AllShowFlags[ShowFlagIndex];
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const FText LocalizedName = GetLocalizedShowFlagName(ShowFlag);
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//@todo Slate: The show flags system does not support descriptions currently
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const FText ShowFlagDesc;
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TSharedPtr<FUICommandInfo> ShowFlagCommand = FUICommandInfoDecl(this->AsShared(), ShowFlag.ShowFlagName, LocalizedName, ShowFlagDesc)
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.UserInterfaceType(EUserInterfaceActionType::ToggleButton)
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.DefaultChord(ShowFlag.InputChord)
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.Icon(GetShowFlagIcon(ShowFlag));
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ShowFlagCommands.Add(FShowFlagCommand(static_cast<FEngineShowFlags::EShowFlag>(ShowFlag.EngineShowFlagIndex), ShowFlagCommand, ShowFlag.DisplayName));
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}
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}
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void FShowFlagMenuCommands::StaticCreateShowFlagsSubMenu(FMenuBuilder& MenuBuilder, TArray<uint32> FlagIndices, int32 EntryOffset)
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{
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FShowFlagMenuCommands::Get().CreateShowFlagsSubMenu(MenuBuilder, FlagIndices, EntryOffset);
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}
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FSlateIcon FShowFlagMenuCommands::GetShowFlagIcon(const FShowFlagData& Flag) const
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{
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return Flag.Group == EShowFlagGroup::SFG_Normal
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? FSlateIcon(FEditorStyle::GetStyleSetName(), FEditorStyle::Join(GetContextName(), TCHAR_TO_ANSI(*FString::Printf(TEXT(".%s"), *Flag.ShowFlagName.ToString()))))
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: FSlateIcon();
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}
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void FShowFlagMenuCommands::BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const
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{
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check(bCommandsInitialised);
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check(Client.IsValid());
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for (int32 ArrayIndex = 0; ArrayIndex < ShowFlagCommands.Num(); ++ArrayIndex)
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{
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const FShowFlagCommand& ShowFlagCommand = ShowFlagCommands[ArrayIndex];
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CommandList.MapAction(ShowFlagCommand.ShowMenuItem,
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FExecuteAction::CreateStatic<const TSharedPtr<FEditorViewportClient>&>(&FShowFlagMenuCommands::ToggleShowFlag, Client, ShowFlagCommand.FlagIndex),
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FCanExecuteAction(),
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FIsActionChecked::CreateStatic<const TSharedPtr<FEditorViewportClient>&>(&FShowFlagMenuCommands::IsShowFlagEnabled, Client, ShowFlagCommand.FlagIndex));
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}
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}
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void FShowFlagMenuCommands::ToggleShowFlag(const TSharedPtr<FEditorViewportClient>& Client, FEngineShowFlags::EShowFlag EngineShowFlagIndex)
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{
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check(Client.IsValid());
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Client->HandleToggleShowFlag(EngineShowFlagIndex);
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}
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bool FShowFlagMenuCommands::IsShowFlagEnabled(const TSharedPtr<FEditorViewportClient>& Client, FEngineShowFlags::EShowFlag EngineShowFlagIndex)
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{
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check(Client.IsValid());
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return Client->HandleIsShowFlagEnabled(EngineShowFlagIndex);
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}
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#undef LOCTEXT_NAMESPACE |