Files
UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/CommonMenuExtensions.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

47 lines
847 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonMenuExtensions : ModuleRules
{
// TODO: Is this a minimal enough list?
public CommonMenuExtensions(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"LauncherPlatform",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"MessageLog",
"UnrealEd",
"RenderCore",
"EngineSettings",
"HierarchicalLODOutliner",
"HierarchicalLODUtilities",
"MaterialShaderQualitySettings"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}