Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsServerTargetPlatform/WindowsServerTargetPlatform.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

34 lines
665 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WindowsServerTargetPlatform : ModuleRules
{
public WindowsServerTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange( new string[] {
"Engine", "RHI"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Windows/WindowsTargetPlatform/Private"
}
);
}
}