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576 lines
18 KiB
C++
576 lines
18 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "HAL/PlatformProcess.h"
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#include "HAL/FileManager.h"
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#include "Misc/CommandLine.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Paths.h"
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#include "Misc/Guid.h"
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#include "Misc/ConfigCacheIni.h"
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#include "ImageCore.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/ITextureFormat.h"
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#include "Interfaces/ITextureFormatModule.h"
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#include "TextureCompressorModule.h"
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#include "PixelFormat.h"
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#define MAX_QUALITY 4
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DEFINE_LOG_CATEGORY_STATIC(LogTextureFormatPVR, Log, All);
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/**
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* Macro trickery for supported format names.
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*/
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#define ENUM_SUPPORTED_FORMATS(op) \
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op(PVRTC2) \
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op(PVRTC4) \
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op(PVRTCN) \
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op(AutoPVRTC)
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#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
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ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME);
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#undef DECL_FORMAT_NAME
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#define DECL_FORMAT_NAME_ENTRY(FormatName) GTextureFormatName##FormatName ,
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static FName GSupportedTextureFormatNames[] =
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{
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ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME_ENTRY)
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};
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#undef DECL_FORMAT_NAME_ENTRY
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#undef ENUM_SUPPORTED_FORMATS
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// PVR file header format
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#if PLATFORM_SUPPORTS_PRAGMA_PACK
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#pragma pack(push, 4)
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#endif
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struct FPVRHeader
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{
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uint32 Version;
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uint32 Flags;
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uint64 PixelFormat ;
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uint32 ColorSpace;
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uint32 ChannelType;
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uint32 Height;
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uint32 Width;
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uint32 Depth;
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uint32 NumSurfaces;
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uint32 NumFaces;
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uint32 NumMipmaps;
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uint32 MetaDataSize;
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};
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#if PLATFORM_SUPPORTS_PRAGMA_PACK
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#pragma pack(pop)
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#endif
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/**
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* Converts a power-of-two image to a square format (ex: 256x512 -> 512x512). Be wary of memory waste when too many texture are not square.
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*
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* @param Image The image to be converted to a square
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* @return true if the image was converted successfully, else false
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*/
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static bool SquarifyImage(FImage& Image, uint32 MinSquareSize)
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{
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// Early out
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if (Image.SizeX == Image.SizeY && Image.SizeX >= int32(MinSquareSize))
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{
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return true;
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}
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// Figure out the squarified size
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uint32 SquareSize = FMath::Max(Image.SizeX, Image.SizeY);
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if(SquareSize < MinSquareSize)
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{
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SquareSize = MinSquareSize;
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}
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// Calculate how many times to duplicate each row of column
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uint32 MultX = SquareSize / Image.SizeX;
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uint32 MultY = SquareSize / Image.SizeY;
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// Only give memory overhead warning if we're actually going to use a larger image
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// Small mips that have to be upscaled for compression only save the smaller mip for use
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if(MultX == 1 || MultY == 1)
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{
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float FOverhead = float(FMath::Min(Image.SizeX, Image.SizeY)) / float(SquareSize);
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int32 POverhead = FMath::RoundToInt(100.0f - (FOverhead * 100.0f));
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UE_LOG(LogTextureFormatPVR, Warning, TEXT("Expanding mip (%d,%d) to (%d, %d). Memory overhead: ~%d%%"),
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Image.SizeX, Image.SizeY, SquareSize, SquareSize, POverhead);
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}
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else if (MultX != MultY)
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{
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float FOverhead = float(FMath::Min(Image.SizeX, Image.SizeY)) / float(FMath::Max(Image.SizeX, Image.SizeY));
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int32 POverhead = FMath::RoundToInt(100.0f - (FOverhead * 100.0f));
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UE_LOG(LogTextureFormatPVR, Warning, TEXT("Expanding mip (%d,%d) to (%d, %d). Memory overhead: ~%d%%"),
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Image.SizeX, Image.SizeY, FMath::Max(Image.SizeX, Image.SizeY), FMath::Max(Image.SizeX, Image.SizeY), POverhead);
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}
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// Allocate room to fill out into
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TArray<uint32> SquareRawData;
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SquareRawData.SetNumUninitialized(SquareSize * SquareSize * Image.NumSlices);
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int32 SourceSliceSize = Image.SizeX * Image.SizeY;
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int32 DestSliceSize = SquareSize * SquareSize;
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for ( int32 SliceIndex=0; SliceIndex < Image.NumSlices; ++SliceIndex )
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{
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uint32* RectData = ((uint32*)Image.RawData.GetData()) + SliceIndex * SourceSliceSize;
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uint32* SquareData = ((uint32*)SquareRawData.GetData()) + SliceIndex * DestSliceSize;
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for ( int32 Y = 0; Y < Image.SizeY; ++Y )
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{
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for ( int32 X = 0; X < Image.SizeX; ++X )
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{
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uint32 SourceColor = *(RectData + Y * Image.SizeX + X);
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for ( uint32 YDup = 0; YDup < MultY; ++YDup )
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{
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for ( uint32 XDup = 0; XDup < MultX; ++XDup )
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{
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uint32* DestColor = SquareData + ((Y * MultY + YDup) * SquareSize + (X * MultX + XDup));
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*DestColor = SourceColor;
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}
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}
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}
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}
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}
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// Put the new image data into the existing Image (copying from uint32 array to uint8 array)
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Image.RawData.Empty(SquareSize * SquareSize * Image.NumSlices * sizeof(uint32));
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Image.RawData.SetNumUninitialized(SquareSize * SquareSize * Image.NumSlices * sizeof(uint32));
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uint32* FinalData = (uint32*)Image.RawData.GetData();
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FMemory::Memcpy(Image.RawData.GetData(), SquareRawData.GetData(), SquareSize * SquareSize * Image.NumSlices * sizeof(uint32));
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Image.SizeX = SquareSize;
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Image.SizeY = SquareSize;
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return true;
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}
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static void DeriveNormalZ(FImage& Image)
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{
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int32 SliceSize = Image.SizeX * Image.SizeY;
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for ( int32 SliceIndex=0; SliceIndex < Image.NumSlices; ++SliceIndex )
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{
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FColor* RectData = (FColor*)Image.RawData.GetData() + SliceIndex * SliceSize;
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for(int32 Y = 0; Y < Image.SizeY; ++Y)
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{
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for(int32 X = 0; X < Image.SizeX; ++X)
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{
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FColor& SourceColor = *(RectData + Y * Image.SizeX + X);
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const float NormalX = SourceColor.R / 255.0f * 2 - 1;
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const float NormalY = SourceColor.G / 255.0f * 2 - 1;
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const float NormalZ = FMath::Sqrt(FMath::Clamp<float>(1 - (NormalX * NormalX + NormalY * NormalY), 0, 1));
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SourceColor.B = FMath::TruncToInt((NormalZ + 1) / 2.0f * 255.0f);
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}
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}
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}
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}
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/**
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* Checks if the passed image is a proper power-of-2 image
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*
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* @param Image The Image to evaluate
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* @return true if the image is a power of 2, else false
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*/
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static bool ValidateImagePower(const FImage& Image)
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{
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// Image must already have power of 2 dimensions
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bool bDimensionsValid = true;
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int DimX = Image.SizeX;
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int DimY = Image.SizeY;
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while(DimX >= 2)
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{
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if(DimX % 2 == 1)
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{
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bDimensionsValid = false;
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break;
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}
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DimX /= 2;
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}
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while(DimY >= 2 && bDimensionsValid)
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{
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if(DimY % 2 == 1)
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{
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bDimensionsValid = false;
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break;
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}
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DimY /= 2;
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}
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if(!bDimensionsValid)
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{
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return false;
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}
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return true;
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}
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/**
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* Fills the output structure with the original uncompressed mip information
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*
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* @param InImage The mip to compress
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* @param OutCompressImage The output image (uncompressed in this case)
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*/
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static void UseOriginal(const FImage& InImage, FCompressedImage2D& OutCompressedImage, EPixelFormat CompressedPixelFormat, EGammaSpace GammaSpace)
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{
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// Get Raw Data
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FImage Image;
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InImage.CopyTo(Image, ERawImageFormat::BGRA8, GammaSpace);
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// Fill out the output information
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OutCompressedImage.SizeX = Image.SizeX;
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OutCompressedImage.SizeY = Image.SizeY;
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OutCompressedImage.SizeZ = 1;
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OutCompressedImage.PixelFormat = CompressedPixelFormat;
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// Output Data
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OutCompressedImage.RawData.SetNumUninitialized(Image.SizeX * Image.SizeY * 4);
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void* MipData = (void*)Image.RawData.GetData();
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FMemory::Memcpy(MipData, Image.RawData.GetData(), Image.SizeX * Image.SizeY * 4);
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}
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static int32 GetDefaultCompressionValue()
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{
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// start at default quality, then lookup in .ini file
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int32 CompressionModeValue = 0;
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GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultPVRTCQuality"), CompressionModeValue, GEngineIni);
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FParse::Value(FCommandLine::Get(), TEXT("-pvrtcquality="), CompressionModeValue);
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CompressionModeValue = FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY);
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return CompressionModeValue;
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}
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static FString GetPVRTCQualityString(int32 OverrideSizeValue = -1)
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{
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// convert to a string
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FString CompressionMode;
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switch (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionValue())
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{
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case 0: CompressionMode = TEXT("fastest"); break;
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case 1: CompressionMode = TEXT("fast"); break;
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case 2: CompressionMode = TEXT("normal"); break;
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case 3: CompressionMode = TEXT("high"); break;
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case 4: CompressionMode = TEXT("best"); break;
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default: UE_LOG(LogTemp, Fatal, TEXT("Max quality higher than expected"));
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}
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return CompressionMode;
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}
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static uint16 GetPVRTCQualityForVersion(int32 OverrideSizeValue = -1)
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{
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// top 3 bits for compression value
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return (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionValue()) << 13;
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}
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/**
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* PVR texture format handler.
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*/
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class FTextureFormatPVR : public ITextureFormat
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{
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virtual bool AllowParallelBuild() const override
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{
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return true;
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}
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virtual uint16 GetVersion(
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FName Format,
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const struct FTextureBuildSettings* BuildSettings = nullptr
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) const override
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{
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return 7 + GetPVRTCQualityForVersion(BuildSettings ? BuildSettings->CompressionQuality : -1);
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}
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virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
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{
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for (int32 i = 0; i < ARRAY_COUNT(GSupportedTextureFormatNames); ++i)
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{
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OutFormats.Add(GSupportedTextureFormatNames[i]);
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}
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}
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virtual FTextureFormatCompressorCaps GetFormatCapabilities() const override
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{
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FTextureFormatCompressorCaps RetCaps;
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// PVR compressor is limited to <=4096 in any direction.
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RetCaps.MaxTextureDimension = 4096;
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return RetCaps;
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}
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virtual bool CompressImage(
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const FImage& InImage,
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const struct FTextureBuildSettings& BuildSettings,
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bool bImageHasAlphaChannel,
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FCompressedImage2D& OutCompressedImage
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) const override
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{
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// Get Raw Image Data from passed in FImage
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FImage Image;
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InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
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// Get the compressed format
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EPixelFormat CompressedPixelFormat = PF_Unknown;
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if (BuildSettings.TextureFormatName == GTextureFormatNamePVRTC2)
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{
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CompressedPixelFormat = PF_PVRTC2;
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}
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else if (BuildSettings.TextureFormatName == GTextureFormatNamePVRTC4 || BuildSettings.TextureFormatName == GTextureFormatNamePVRTCN)
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{
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CompressedPixelFormat = PF_PVRTC4;
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}
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else if (BuildSettings.TextureFormatName == GTextureFormatNameAutoPVRTC)
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{
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CompressedPixelFormat = bImageHasAlphaChannel ? PF_PVRTC4 : PF_PVRTC2;
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}
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// Verify Power of 2
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if ( !ValidateImagePower(Image) )
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{
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UE_LOG(LogTextureFormatPVR, Warning, TEXT("Mip size (%d,%d) does not have power-of-two dimensions and cannot be compressed to PVRTC%d"),
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Image.SizeX, Image.SizeY, CompressedPixelFormat == PF_PVRTC2 ? 2 : 4);
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return false;
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}
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// Squarify image
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int32 FinalSquareSize = FGenericPlatformMath::Max(Image.SizeX, Image.SizeY);
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SquarifyImage(Image, (CompressedPixelFormat == PF_PVRTC2) ? 16 : 8);
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check(Image.SizeX == Image.SizeY);
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if ( BuildSettings.TextureFormatName == GTextureFormatNamePVRTCN )
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{
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// Derive Z from X and Y to be consistent with BC5 normal maps used on PC (toss the texture's actual Z)
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DeriveNormalZ(Image);
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}
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bool bCompressionSucceeded = true;
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int32 SliceSize = Image.SizeX * Image.SizeY;
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for (int32 SliceIndex = 0; SliceIndex < Image.NumSlices && bCompressionSucceeded; ++SliceIndex)
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{
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TArray<uint8> CompressedSliceData;
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bCompressionSucceeded = CompressImageUsingPVRTexTool(
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Image.AsBGRA8() + SliceIndex * SliceSize,
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CompressedPixelFormat,
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Image.SizeX,
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Image.SizeY,
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Image.IsGammaCorrected(),
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FinalSquareSize,
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CompressedSliceData,
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BuildSettings
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);
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OutCompressedImage.RawData.Append(CompressedSliceData);
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}
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if ( bCompressionSucceeded )
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{
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OutCompressedImage.SizeX = FinalSquareSize;
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OutCompressedImage.SizeY = FinalSquareSize;
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OutCompressedImage.SizeZ = BuildSettings.bVolume ? InImage.NumSlices : 1;
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OutCompressedImage.PixelFormat = CompressedPixelFormat;
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}
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// Return success status
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return bCompressionSucceeded;
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}
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static bool CompressImageUsingPVRTexTool( void* SourceData, EPixelFormat PixelFormat, int32 SizeX, int32 SizeY, bool bSRGB, int32 FinalSquareSize, TArray<uint8>& OutCompressedData, const struct FTextureBuildSettings& BuildSettings )
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{
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// Figure out whether to use 2 bits or 4 bits per pixel (PVRTC2/PVRTC4)
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bool bIsPVRTC2 = (PixelFormat == PF_PVRTC2);
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const int32 BlockSizeX = bIsPVRTC2 ? 8 : 4; // PVRTC2 uses 8x4 blocks, PVRTC4 uses 4x4 blocks
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const int32 BlockSizeY = 4;
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const int32 BlockBytes = 8; // Both PVRTC2 and PVRTC4 are 8 bytes per block
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const uint32 DestSizeX = FinalSquareSize;
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const uint32 DestSizeY = FinalSquareSize;
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// min 2x2 blocks per mip
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const uint32 DestBlocksX = FGenericPlatformMath::Max<uint32>(DestSizeX / BlockSizeX, 2);
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const uint32 DestBlocksY = FGenericPlatformMath::Max<uint32>(DestSizeY / BlockSizeY, 2);
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const uint32 DestNumBytes = DestBlocksX * DestBlocksY * BlockBytes;
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// If using an image that's too small, compressor needs to generate mips for us with an upscaled image
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check(SizeX == SizeY);
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const int32 SourceSquareSize = SizeX;
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bool bGenerateMips = (FinalSquareSize < SourceSquareSize) ? true : false;
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// Allocate space to store compressed data.
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OutCompressedData.Empty(DestNumBytes);
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OutCompressedData.AddUninitialized(DestNumBytes);
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void* MipData = OutCompressedData.GetData();
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// Write SourceData into PVR file on disk
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// Init Header
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FPVRHeader PVRHeader;
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PVRHeader.Version = 0x03525650; // endianess does not match
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PVRHeader.Flags = 0;
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PVRHeader.PixelFormat = 0x0808080861726762; // Format of the UTexture 8bpp and BGRA ordered
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PVRHeader.ColorSpace = 0; // Setting to 1 indicates SRGB, but causes PVRTexTool to unpack to linear. We want the image to remain in sRGB space as we do the conversion in the shader.
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PVRHeader.ChannelType = 0;
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PVRHeader.Height = SizeY;
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PVRHeader.Width = SizeX;
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PVRHeader.Depth = 1;
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PVRHeader.NumSurfaces = 1;
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PVRHeader.NumFaces = 1;
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PVRHeader.NumMipmaps = 1;
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PVRHeader.MetaDataSize = 0;
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// Get file paths for intermediates. Unique path to avoid filename collision
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FGuid Guid;
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FPlatformMisc::CreateGuid(Guid);
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FString InputFilePath = FString::Printf(TEXT("Cache/%x%x%x%xRGBToPVRIn.pvr"), Guid.A, Guid.B, Guid.C, Guid.D);
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InputFilePath = FPaths::ProjectIntermediateDir() + InputFilePath;
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FString OutputFilePath = FString::Printf(TEXT("Cache/%x%x%x%xRGBToPVROut.pvr"), Guid.A, Guid.B, Guid.C, Guid.D);
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OutputFilePath = FPaths::ProjectIntermediateDir() + OutputFilePath;
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FArchive* PVRFile = NULL;
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while(!PVRFile)
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{
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PVRFile = IFileManager::Get().CreateFileWriter(*InputFilePath); // Occasionally returns NULL due to error code ERROR_SHARING_VIOLATION
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FPlatformProcess::Sleep(0.01f); // ... no choice but to wait for the file to become free to access
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}
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// Write out header
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uint32 HeaderSize = sizeof( PVRHeader );
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check(HeaderSize==52);
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PVRFile->Serialize(&PVRHeader, HeaderSize);
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// Write out uncompressed data
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PVRFile->Serialize(SourceData, SizeX * SizeY * sizeof(uint32));
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// Finished writing file
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PVRFile->Close();
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delete PVRFile;
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// Compress PVR file to PVRTC
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FString CompressionMode = GetPVRTCQualityString(BuildSettings.CompressionQuality);
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// Use PowerVR's new CLI tool commandline
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FString Params = FString::Printf(TEXT("-i \"%s\" -o \"%s\" %s -legacypvr -q pvrtc%s -f PVRTC1_%d"),
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*InputFilePath, *OutputFilePath,
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bGenerateMips ? TEXT("-m") : TEXT(""),
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*CompressionMode,
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bIsPVRTC2 ? 2 : 4);
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#if PLATFORM_MAC
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FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ImgTec/PVRTexToolCLI"));
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#elif PLATFORM_LINUX
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FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ImgTec/PVRTexToolCLI.lnx"));
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#elif PLATFORM_WINDOWS
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FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ImgTec/PVRTexToolCLI.exe"));
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#else
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#error Unsupported platform
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#endif
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UE_LOG(LogTemp, Log, TEXT("Running texturetool with '%s'"), *Params);
|
|
|
|
// Give a debug message about the process
|
|
if (IsRunningCommandlet())
|
|
{
|
|
//UE_LOG(LogTextureFormatPVR, Display, TEXT("Compressing mip (%dx%d) to PVRTC%d for mobile devices..."), ImageSizeX, ImageSizeY, bIsPVRTC2 ? 2 : 4);
|
|
}
|
|
|
|
// Start Compressor
|
|
FProcHandle Proc = FPlatformProcess::CreateProc(*CompressorPath, *Params, true, false, false, NULL, -1, NULL, NULL);
|
|
bool bConversionWasSuccessful = true;
|
|
|
|
// Failed to start the compressor process?
|
|
if (!Proc.IsValid())
|
|
{
|
|
UE_LOG(LogTextureFormatPVR, Error, TEXT("Failed to start PVR compressor tool. (Path:%s)"), *CompressorPath);
|
|
bConversionWasSuccessful = false;
|
|
}
|
|
|
|
if ( bConversionWasSuccessful )
|
|
{
|
|
// Wait for the process to complete
|
|
int ReturnCode;
|
|
while (!FPlatformProcess::GetProcReturnCode(Proc, &ReturnCode))
|
|
{
|
|
FPlatformProcess::Sleep(0.01f);
|
|
}
|
|
FPlatformProcess::CloseProc(Proc);
|
|
|
|
// Did it fail?
|
|
if ( ReturnCode != 0 )
|
|
{
|
|
UE_LOG(LogTextureFormatPVR, Error, TEXT("PVR tool Failed with Return Code %d Mip Size (%d,%d)"), ReturnCode, SizeX, SizeY);
|
|
bConversionWasSuccessful = false;
|
|
}
|
|
}
|
|
|
|
// Open compressed file and put the data in OutCompressedImage
|
|
if ( bConversionWasSuccessful )
|
|
{
|
|
// Calculate which mip to pull from compressed image
|
|
int32 MipLevel = 0;
|
|
{
|
|
int32 i = SizeX;
|
|
while ( i > FinalSquareSize )
|
|
{
|
|
i /= 2;
|
|
++MipLevel;
|
|
}
|
|
}
|
|
|
|
// Get Raw File Data
|
|
TArray<uint8> PVRData;
|
|
FFileHelper::LoadFileToArray(PVRData, *OutputFilePath);
|
|
|
|
// Process It
|
|
FPVRHeader* Header = (FPVRHeader*)PVRData.GetData();
|
|
|
|
// Calculate the offset to get to the mip data
|
|
int FileOffset = HeaderSize;
|
|
for(int32 i = 0; i < MipLevel; ++i)
|
|
{
|
|
// Get the mip size for each image before the mip we want
|
|
uint32 LocalMipSizeX = FGenericPlatformMath::Max<uint32>(SizeX >> i, 1);
|
|
uint32 LocalMipSizeY = LocalMipSizeX;
|
|
uint32 LocalBlocksX = FGenericPlatformMath::Max<uint32>(LocalMipSizeX / BlockSizeX, 2);
|
|
uint32 LocalBlocksY = FGenericPlatformMath::Max<uint32>(LocalMipSizeY / BlockSizeY, 2);
|
|
uint32 LocalMipSize = LocalBlocksX * LocalBlocksY * BlockBytes;
|
|
|
|
// Add that mip's size to the offset
|
|
FileOffset += LocalMipSize;
|
|
}
|
|
|
|
// Copy compressed data
|
|
FMemory::Memcpy(MipData, PVRData.GetData() + FileOffset, DestNumBytes);
|
|
}
|
|
|
|
// Delete intermediate files
|
|
IFileManager::Get().Delete(*InputFilePath);
|
|
IFileManager::Get().Delete(*OutputFilePath);
|
|
|
|
return bConversionWasSuccessful;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Module for PVR texture compression.
|
|
*/
|
|
static ITextureFormat* Singleton = NULL;
|
|
|
|
class FTextureFormatPVRModule : public ITextureFormatModule
|
|
{
|
|
public:
|
|
virtual ~FTextureFormatPVRModule()
|
|
{
|
|
delete Singleton;
|
|
Singleton = NULL;
|
|
}
|
|
virtual ITextureFormat* GetTextureFormat()
|
|
{
|
|
if (!Singleton)
|
|
{
|
|
Singleton = new FTextureFormatPVR();
|
|
}
|
|
return Singleton;
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_MODULE(FTextureFormatPVRModule, TextureFormatPVR);
|