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https://github.com/izzy2lost/UnrealEngineUWP.git
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118 lines
4.5 KiB
C#
118 lines
4.5 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class TargetPlatform : ModuleRules
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{
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public TargetPlatform(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("SlateCore");
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PrivateDependencyModuleNames.Add("Slate");
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PrivateDependencyModuleNames.Add("EditorStyle");
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PublicDependencyModuleNames.Add("AudioPlatformConfiguration");
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PublicDependencyModuleNames.Add("DesktopPlatform");
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PublicDependencyModuleNames.Add("LauncherPlatform");
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PrivateIncludePathModuleNames.Add("Engine");
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// no need for all these modules if the program doesn't want developer tools at all (like UnrealFileServer)
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if (!Target.bBuildRequiresCookedData && Target.bBuildDeveloperTools)
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{
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// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
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DynamicallyLoadedModuleNames.Add("ShaderPreprocessor");
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DynamicallyLoadedModuleNames.Add("ShaderFormatOpenGL");
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DynamicallyLoadedModuleNames.Add("ImageWrapper");
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if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
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{
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DynamicallyLoadedModuleNames.Add("TextureFormatIntelISPCTexComp");
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}
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if (Target.Platform == UnrealTargetPlatform.Win32 ||
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Target.Platform == UnrealTargetPlatform.Win64)
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{
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// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
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DynamicallyLoadedModuleNames.Add("ShaderFormatD3D");
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DynamicallyLoadedModuleNames.Add("MetalShaderFormat");
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DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
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DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
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DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
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DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
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if (Target.bCompileAgainstEngine)
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{
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DynamicallyLoadedModuleNames.Add("AudioFormatADPCM"); // For IOS cooking
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DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
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DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
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}
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if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
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{
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DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
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DynamicallyLoadedModuleNames.Add("IOSTargetPlatform");
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DynamicallyLoadedModuleNames.Add("TVOSTargetPlatform");
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DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
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DynamicallyLoadedModuleNames.Add("MacTargetPlatform");
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DynamicallyLoadedModuleNames.Add("MacNoEditorTargetPlatform");
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DynamicallyLoadedModuleNames.Add("MacServerTargetPlatform");
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DynamicallyLoadedModuleNames.Add("MacClientTargetPlatform");
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
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DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
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DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
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DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
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if (Target.bCompileAgainstEngine)
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{
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DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
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DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
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DynamicallyLoadedModuleNames.Add("AudioFormatADPCM");
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}
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if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
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{
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DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
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DynamicallyLoadedModuleNames.Add("IOSTargetPlatform");
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DynamicallyLoadedModuleNames.Add("TVOSTargetPlatform");
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DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
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DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
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DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
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DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
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if (Target.bCompileAgainstEngine)
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{
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DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
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DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
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DynamicallyLoadedModuleNames.Add("AudioFormatADPCM");
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}
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if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
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{
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DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
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DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
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}
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}
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}
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if (Target.bBuildDeveloperTools == true && Target.bBuildRequiresCookedData && Target.bCompileAgainstEngine && Target.bCompilePhysX)
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{
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DynamicallyLoadedModuleNames.Add("PhysXCooking");
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}
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}
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}
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