Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp
Chris Gagnon a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00

24 lines
916 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Common/TargetPlatformBase.h"
#include "HAL/IConsoleManager.h"
#include "DeviceBrowserDefaultPlatformWidgetCreator.h"
bool FTargetPlatformBase::UsesForwardShading() const
{
static IConsoleVariable* CVarForwardShading = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ForwardShading"));
return CVarForwardShading ? (CVarForwardShading->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesDBuffer() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DBuffer"));
return CVar ? (CVar->GetInt() != 0) : false;
}
TSharedPtr<IDeviceManagerCustomPlatformWidgetCreator> FTargetPlatformBase::GetCustomWidgetCreator() const
{
static TSharedPtr<FDeviceBrowserDefaultPlatformWidgetCreator> DefaultWidgetCreator = MakeShared<FDeviceBrowserDefaultPlatformWidgetCreator>();
return DefaultWidgetCreator;
}