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19 lines
534 B
C++
19 lines
534 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "SourceCodeAccessSettings.generated.h"
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UCLASS(config=EditorSettings)
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class USourceCodeAccessSettings : public UObject
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{
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GENERATED_UCLASS_BODY()
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/** The source code editor we prefer to use. */
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UPROPERTY(Config, EditAnywhere, Category="Source Code Editor", meta=(DisplayName="Source Code Editor", ConfigRestartRequired = true))
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FString PreferredAccessor;
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};
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