Files
UnrealEngineUWP/Engine/Source/Developer/SlateFileDialogs/Public/SlateFileDialogs.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

43 lines
1.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ISlateFileDialogModule.h"
class FSlateFileDialogsStyle;
class FSlateFileDialogsModule : public ISlateFileDialogsModule
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
public:
//ISlateFileDialogModule interface
bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex);
bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames);
bool OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
FString& OutFoldername);
bool SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames);
ISlateFileDialogsModule* Get();
FSlateFileDialogsStyle *GetFileDialogsStyle() { return FileDialogStyle; }
private:
ISlateFileDialogsModule *SlateFileDialog;
FSlateFileDialogsStyle *FileDialogStyle;
};