Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatVectorVM/ShaderFormatVectorVM.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

33 lines
701 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderFormatVectorVM : ModuleRules
{
public ShaderFormatVectorVM(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"RenderCore",
"ShaderCompilerCommon",
"ShaderPreprocessor",
"VectorVM",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"HLSLCC"
);
}
}