Files
UnrealEngineUWP/Engine/Source/Developer/ProfilerClient/Private/ProfilerClientModule.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

55 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "IProfilerClientModule.h"
#include "ProfilerClientManager.h"
#include "IMessagingModule.h"
class IMessageBus;
/**
* Implements the ProfilerClient module
*/
class FProfilerClientModule
: public IProfilerClientModule
{
public:
//~ IModuleInterface interface
virtual void StartupModule() override
{
MessageBusPtr = IMessagingModule::Get().GetDefaultBus();
}
virtual void ShutdownModule() override
{
// do nothing
}
public:
//~ IProfilerClientModule interface
virtual TSharedPtr<IProfilerClient> CreateProfilerClient() override
{
auto MessageBus = MessageBusPtr.Pin();
if (!MessageBus.IsValid())
{
return nullptr;
}
return MakeShareable(new FProfilerClientManager(MessageBus.ToSharedRef()));
}
private:
/** Holds a weak pointer to the message bus. */
TWeakPtr<IMessageBus, ESPMode::ThreadSafe> MessageBusPtr;
};
IMPLEMENT_MODULE(FProfilerClientModule, ProfilerClient);