You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
31 lines
724 B
C#
31 lines
724 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class MacClientTargetPlatform : ModuleRules
|
|
{
|
|
public MacClientTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"TargetPlatform",
|
|
"DesktopPlatform",
|
|
}
|
|
);
|
|
|
|
if (Target.bCompileAgainstEngine)
|
|
{
|
|
PrivateDependencyModuleNames.Add("CoreUObject"); // @todo Mac: for some reason it's needed to link in debug on Mac
|
|
PrivateDependencyModuleNames.Add("Engine");
|
|
PrivateIncludePathModuleNames.Add("TextureCompressor");
|
|
}
|
|
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
"Developer/Mac/MacTargetPlatform/Private"
|
|
}
|
|
);
|
|
}
|
|
}
|