Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Public/LogVisualizerSessionSettings.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

36 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GameplayDebuggerSettings.h: Declares the UGameplayDebuggerSettings class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "LogVisualizerSessionSettings.generated.h"
UCLASS()
class LOGVISUALIZER_API ULogVisualizerSessionSettings : public UObject
{
GENERATED_UCLASS_BODY()
public:
/**Whether to show trivial logs, i.e. the ones with only one entry.*/
UPROPERTY(EditAnywhere, Category = "VisualLogger")
bool bEnableGraphsVisualization;
DECLARE_EVENT_OneParam(ULogVisualizerSessionSettings, FSettingChangedEvent, FName /*PropertyName*/);
FSettingChangedEvent& OnSettingChanged() { return SettingChangedEvent; }
// UObject overrides
#if WITH_EDITOR
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
private:
// Holds an event delegate that is executed when a setting has changed.
FSettingChangedEvent SettingChangedEvent;
};