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137 lines
4.1 KiB
C++
137 lines
4.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "HAL/FileManager.h"
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#include "Misc/Paths.h"
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#include "DerivedDataBackendInterface.h"
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#include "ProfilingDebugging/CookStats.h"
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#include "DerivedDataCacheUsageStats.h"
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#include "Misc/ScopeLock.h"
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#include "Templates/ScopedPointer.h"
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#include "Misc/FileHelper.h"
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#include "Serialization/MemoryReader.h"
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#include "Serialization/MemoryWriter.h"
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#include "Templates/UniquePtr.h"
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class Error;
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/**
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* A simple thread safe, pak file based backend.
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**/
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class FPakFileDerivedDataBackend : public FDerivedDataBackendInterface
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{
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public:
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FPakFileDerivedDataBackend(const TCHAR* InFilename, bool bInWriting);
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~FPakFileDerivedDataBackend();
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void Close();
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/** return true if this cache is writable **/
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virtual bool IsWritable() override;
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virtual bool BackfillLowerCacheLevels() override;
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/**
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* Synchronous test for the existence of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
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*/
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey) override;
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/**
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* Synchronous retrieve of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param OutData Buffer to receive the results, if any were found
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* @return true if any data was found, and in this case OutData is non-empty
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*/
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) override;
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/**
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* Asynchronous, fire-and-forget placement of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
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* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
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*/
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virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) override;
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virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override;
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/**
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* Save the cache to disk
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* @return true if file was saved sucessfully
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*/
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bool SaveCache();
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/**
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* Load the cache to disk * @param Filename Filename to load
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* @return true if file was loaded sucessfully
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*/
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bool LoadCache(const TCHAR* InFilename);
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/**
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* Merges another cache file into this one.
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* @return true on success
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*/
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void MergeCache(FPakFileDerivedDataBackend* OtherPak);
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const FString& GetFilename() const
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{
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return Filename;
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}
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static bool SortAndCopy(const FString &InputFilename, const FString &OutputFilename);
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virtual void GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath) override;
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private:
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FDerivedDataCacheUsageStats UsageStats;
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struct FCacheValue
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{
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int64 Offset;
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int64 Size;
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uint32 Crc;
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FCacheValue(int64 InOffset, uint32 InSize, uint32 InCrc)
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: Offset(InOffset)
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, Size(InSize)
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, Crc(InCrc)
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{
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}
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};
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/** When set to true, we are a pak writer (we don't do reads). */
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bool bWriting;
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/** When set to true, we are a pak writer and we saved, so we shouldn't be used anymore. Also, a read cache that failed to open. */
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bool bClosed;
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/** Object used for synchronization via a scoped lock */
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FCriticalSection SynchronizationObject;
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/** Set of files that are being written to disk asynchronously. */
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TMap<FString, FCacheValue> CacheItems;
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/** File handle of pak. */
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TUniquePtr<FArchive> FileHandle;
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/** File name of pak. */
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FString Filename;
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enum
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{
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/** Magic number to use in header */
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PakCache_Magic = 0x0c7c0ddc,
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};
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};
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class FCompressedPakFileDerivedDataBackend : public FPakFileDerivedDataBackend
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{
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public:
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FCompressedPakFileDerivedDataBackend(const TCHAR* InFilename, bool bInWriting);
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virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) override;
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData) override;
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private:
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static const EName CompressionFormat = NAME_Zlib;
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static const ECompressionFlags CompressionFlags = COMPRESS_BiasMemory;
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};
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