Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/MemoryDerivedDataBackend.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

292 lines
7.9 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "MemoryDerivedDataBackend.h"
#include "Templates/UniquePtr.h"
FMemoryDerivedDataBackend::FMemoryDerivedDataBackend(int64 InMaxCacheSize)
: MaxCacheSize(InMaxCacheSize)
, bDisabled( false )
, CurrentCacheSize( SerializationSpecificDataSize )
, bMaxSizeExceeded(false)
{
}
FMemoryDerivedDataBackend::~FMemoryDerivedDataBackend()
{
Disable();
}
bool FMemoryDerivedDataBackend::IsWritable()
{
FScopeLock ScopeLock(&SynchronizationObject);
return !bDisabled;
}
bool FMemoryDerivedDataBackend::CachedDataProbablyExists(const TCHAR* CacheKey)
{
COOK_STAT(auto Timer = UsageStats.TimeProbablyExists());
FScopeLock ScopeLock(&SynchronizationObject);
if (bDisabled)
{
return false;
}
// to avoid constant error reporting in async put due to restricted cache size,
// we report true if the max size has been exceeded
if (bMaxSizeExceeded)
{
return true;
}
bool Result = CacheItems.Contains(FString(CacheKey));
if (Result)
{
COOK_STAT(Timer.AddHit(0));
}
return Result;
}
bool FMemoryDerivedDataBackend::GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData)
{
COOK_STAT(auto Timer = UsageStats.TimeGet());
FScopeLock ScopeLock(&SynchronizationObject);
if (!bDisabled)
{
FCacheValue* Item = CacheItems.FindRef(FString(CacheKey));
if (Item)
{
OutData = Item->Data;
Item->Age = 0;
check(OutData.Num());
COOK_STAT(Timer.AddHit(OutData.Num()));
return true;
}
}
OutData.Empty();
return false;
}
void FMemoryDerivedDataBackend::PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists)
{
COOK_STAT(auto Timer = UsageStats.TimePut());
FScopeLock ScopeLock(&SynchronizationObject);
if (bDisabled || bMaxSizeExceeded)
{
return;
}
FString Key(CacheKey);
FCacheValue* Item = CacheItems.FindRef(FString(CacheKey));
if (Item)
{
//check(Item->Data == InData); // any second attempt to push data should be identical data
}
else
{
FCacheValue* Val = new FCacheValue(InData);
int32 CacheValueSize = CalcCacheValueSize(Key, *Val);
// check if we haven't exceeded the MaxCacheSize
if (MaxCacheSize > 0 && (CurrentCacheSize + CacheValueSize) > MaxCacheSize)
{
delete Val;
UE_LOG(LogDerivedDataCache, Display, TEXT("Failed to cache data. Maximum cache size reached. CurrentSize %d kb / MaxSize: %d kb"), CurrentCacheSize / 1024, MaxCacheSize / 1024);
bMaxSizeExceeded = true;
}
else
{
COOK_STAT(Timer.AddHit(InData.Num()));
CacheItems.Add(Key, Val);
CalcCacheValueSize(Key, *Val);
CurrentCacheSize += CacheValueSize;
}
}
}
void FMemoryDerivedDataBackend::RemoveCachedData(const TCHAR* CacheKey, bool bTransient)
{
FScopeLock ScopeLock(&SynchronizationObject);
if (bDisabled || bTransient)
{
return;
}
FString Key(CacheKey);
FCacheValue* Item = NULL;
if (CacheItems.RemoveAndCopyValue(Key, Item))
{
CurrentCacheSize -= CalcCacheValueSize(Key, *Item);
bMaxSizeExceeded = false;
check(Item);
delete Item;
}
else
{
check(!Item);
}
}
bool FMemoryDerivedDataBackend::SaveCache(const TCHAR* Filename)
{
double StartTime = FPlatformTime::Seconds();
TUniquePtr<FArchive> SaverArchive(IFileManager::Get().CreateFileWriter(Filename, FILEWRITE_EvenIfReadOnly));
if (!SaverArchive)
{
UE_LOG(LogDerivedDataCache, Error, TEXT("Could not save memory cache %s."), Filename);
return false;
}
FArchive& Saver = *SaverArchive;
uint32 Magic = MemCache_Magic64;
Saver << Magic;
const int64 DataStartOffset = Saver.Tell();
{
FScopeLock ScopeLock(&SynchronizationObject);
check(!bDisabled);
for (TMap<FString, FCacheValue*>::TIterator It(CacheItems); It; ++It )
{
Saver << It.Key();
Saver << It.Value()->Age;
Saver << It.Value()->Data;
}
}
const int64 DataSize = Saver.Tell(); // Everything except the footer
int64 Size = DataSize;
uint32 Crc = MemCache_Magic64; // Crc takes more time than I want to spend FCrc::MemCrc_DEPRECATED(&Buffer[0], Size);
Saver << Size;
Saver << Crc;
check(SerializationSpecificDataSize + DataSize <= MaxCacheSize || MaxCacheSize <= 0);
UE_LOG(LogDerivedDataCache, Log, TEXT("Saved boot cache %4.2fs %lldMB %s."), float(FPlatformTime::Seconds() - StartTime), DataSize / (1024 * 1024), Filename);
return true;
}
bool FMemoryDerivedDataBackend::LoadCache(const TCHAR* Filename)
{
double StartTime = FPlatformTime::Seconds();
const int64 FileSize = IFileManager::Get().FileSize(Filename);
if (FileSize < 0)
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("Could not find memory cache %s."), Filename);
return false;
}
// We test 3 * uint32 which is the old format (< SerializationSpecificDataSize). We'll test
// against SerializationSpecificDataSize later when we read the magic number from the cache.
if (FileSize < sizeof(uint32) * 3)
{
UE_LOG(LogDerivedDataCache, Error, TEXT("Memory cache was corrputed (short) %s."), Filename);
return false;
}
if (FileSize > MaxCacheSize*2 && MaxCacheSize > 0)
{
UE_LOG(LogDerivedDataCache, Error, TEXT("Refusing to load DDC cache %s. Size exceeds doubled MaxCacheSize."), Filename);
return false;
}
TUniquePtr<FArchive> LoaderArchive(IFileManager::Get().CreateFileReader(Filename));
if (!LoaderArchive)
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("Could not read memory cache %s."), Filename);
return false;
}
FArchive& Loader = *LoaderArchive;
uint32 Magic = 0;
Loader << Magic;
if (Magic != MemCache_Magic && Magic != MemCache_Magic64)
{
UE_LOG(LogDerivedDataCache, Error, TEXT("Memory cache was corrputed (magic) %s."), Filename);
return false;
}
// Check the file size again, this time against the correct minimum size.
if (Magic == MemCache_Magic64 && FileSize < SerializationSpecificDataSize)
{
UE_LOG(LogDerivedDataCache, Error, TEXT("Memory cache was corrputed (short) %s."), Filename);
return false;
}
// Calculate expected DataSize based on the magic number (footer size difference)
const int64 DataSize = FileSize - (Magic == MemCache_Magic64 ? (SerializationSpecificDataSize - sizeof(uint32)) : (sizeof(uint32) * 2));
Loader.Seek(DataSize);
int64 Size = 0;
uint32 Crc = 0;
if (Magic == MemCache_Magic64)
{
Loader << Size;
}
else
{
uint32 Size32 = 0;
Loader << Size32;
Size = (int64)Size32;
}
Loader << Crc;
if (Size != DataSize)
{
UE_LOG(LogDerivedDataCache, Error, TEXT("Memory cache was corrputed (size) %s."), Filename);
return false;
}
if ((Crc != MemCache_Magic && Crc != MemCache_Magic64) || Crc != Magic)
{
UE_LOG(LogDerivedDataCache, Warning, TEXT("Memory cache was corrputed (crc) %s."), Filename);
return false;
}
// Seek to data start offset (skip magic number)
Loader.Seek(sizeof(uint32));
{
TArray<uint8> Working;
FScopeLock ScopeLock(&SynchronizationObject);
check(!bDisabled);
while (Loader.Tell() < DataSize)
{
FString Key;
int32 Age;
Loader << Key;
Loader << Age;
Age++;
Loader << Working;
if (Age < MaxAge)
{
CacheItems.Add(Key, new FCacheValue(Working, Age));
}
Working.Reset();
}
// these are just a double check on ending correctly
if (Magic == MemCache_Magic64)
{
Loader << Size;
}
else
{
uint32 Size32 = 0;
Loader << Size32;
Size = (int64)Size32;
}
Loader << Crc;
}
CurrentCacheSize = FileSize;
CacheFilename = Filename;
UE_LOG(LogDerivedDataCache, Log, TEXT("Loaded boot cache %4.2fs %lldMB %s."), float(FPlatformTime::Seconds() - StartTime), DataSize / (1024 * 1024), Filename);
return true;
}
void FMemoryDerivedDataBackend::Disable()
{
FScopeLock ScopeLock(&SynchronizationObject);
bDisabled = true;
for (TMap<FString,FCacheValue*>::TIterator It(CacheItems); It; ++It )
{
delete It.Value();
}
CacheItems.Empty();
CurrentCacheSize = SerializationSpecificDataSize;
}
void FMemoryDerivedDataBackend::GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath)
{
COOK_STAT(UsageStatsMap.Add(FString::Printf(TEXT("%s: %s.%s"), *GraphPath, TEXT("MemoryBackend"), *CacheFilename), UsageStats));
}