Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/CrashDebugHelperModule.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

49 lines
972 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CrashDebugHelperModule.h"
#include "Logging/LogMacros.h"
#include "Modules/ModuleManager.h"
#include "CrashDebugHelperPrivate.h"
IMPLEMENT_MODULE(FCrashDebugHelperModule, CrashDebugHelper);
DEFINE_LOG_CATEGORY(LogCrashDebugHelper);
#if PLATFORM_WINDOWS
#include "CrashDebugHelperWindows.h"
#elif PLATFORM_LINUX
#include "Linux/CrashDebugHelperLinux.h"
#elif PLATFORM_MAC
#include "CrashDebugHelperMac.h"
#elif PLATFORM_IOS
#include "CrashDebugHelperIOS.h"
#else
#error "Unknown platform"
#endif
void FCrashDebugHelperModule::StartupModule()
{
CrashDebugHelper = new FCrashDebugHelper();
if (CrashDebugHelper != nullptr)
{
CrashDebugHelper->Init();
}
}
void FCrashDebugHelperModule::ShutdownModule()
{
if (CrashDebugHelper != nullptr)
{
delete CrashDebugHelper;
CrashDebugHelper = nullptr;
}
}
ICrashDebugHelper* FCrashDebugHelperModule::Get()
{
return CrashDebugHelper;
}