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- Only in places where it is trivially proven the call is only made on the render thread, due to an existing check(IsInRenderingThread()) assert somewhere in the function. - FRHICommandListImmediate::Get() itself contains a check(IsInRenderingThread()), so this enforces correct threading, and removes the need for extra checks at the call sites. - Remaining uses of FRHICommandListExecutor::GetImmediateCommandList() need investigation. Some may be bugs. - Also some changes to make use of the passed-in RHICmdList where possible (e.g. render commands that are given the immediate command list, but call the global getter rather than using the argument they were given). #rb zach.bethel [CL 31699633 by luke thatcher in ue5-main branch]