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80850587ddbfb08ee1ac082f513d6256c8438cbe
UnrealEngineUWP/Engine/Source/Runtime/ApplicationCore
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ben hoffman 80850587dd Update SlateApplication and the message handler to take in FInputDeviceId and FPlatformId instead of the old int32 controllerid for controller input
#jira UE-147796
#rb trivial
#preflight 62a8f9dd0c386ccae48c2ae1

[CL 20658936 by ben hoffman in ue5-main branch]
2022-06-14 17:49:49 -04:00
..
Private
When mapping the legacy int32 controllerID checkif there is already an allocated platform user id for the input device ID. If there is then we can return that instead of allocating a new one. Add a virtual function that will let you specify that we should create a new platform user id if it is a new input device, mapping each input device to a single platform user. This will be the case on some platforms that don't allow multiple input devices per user.
2022-06-02 16:05:41 -04:00
Public
Update SlateApplication and the message handler to take in FInputDeviceId and FPlatformId instead of the old int32 controllerid for controller input
2022-06-14 17:49:49 -04:00
ApplicationCore.Build.cs
- Fixed more MacOSX*.sdk -> MacOSX.sdk
2022-06-07 09:25:54 -04:00
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