Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/StringUtils.cs
Ben Marsh bdfeb61313 Add utility methods for parsing ContentHash values.
#rb none
#rnx

[CL 6930872 by Ben Marsh in Dev-Build branch]
2019-06-11 10:45:35 -04:00

147 lines
3.8 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools.DotNETCommon
{
public static class StringUtils
{
/// <summary>
/// Indents a string by a given indent
/// </summary>
/// <param name="Text">The text to indent</param>
/// <param name="Indent">The indent to add to each line</param>
/// <returns>The indented string</returns>
public static string Indent(string Text, string Indent)
{
string Result = "";
if(Text.Length > 0)
{
Result = Indent + Text.Replace("\n", "\n" + Indent);
}
return Result;
}
/// <summary>
/// Extension method to allow formatting a string to a stringbuilder and appending a newline
/// </summary>
/// <param name="Builder">The string builder</param>
/// <param name="Format">Format string, as used for StringBuilder.AppendFormat</param>
/// <param name="Args">Arguments for the format string</param>
public static void AppendLine(this StringBuilder Builder, string Format, params object[] Args)
{
Builder.AppendFormat(Format, Args);
Builder.AppendLine();
}
/// <summary>
/// Formats a list of strings in the style "1, 2, 3 and 4"
/// </summary>
/// <param name="Arguments">List of strings to format</param>
/// <returns>Formatted list of strings</returns>
public static string FormatList(string[] Arguments)
{
StringBuilder Result = new StringBuilder();
if(Arguments.Length > 0)
{
Result.Append(Arguments[0]);
for(int Idx = 1; Idx < Arguments.Length; Idx++)
{
if(Idx == Arguments.Length - 1)
{
Result.Append(" and ");
}
else
{
Result.Append(", ");
}
Result.Append(Arguments[Idx]);
}
}
return Result.ToString();
}
/// <summary>
/// Formats a list of strings in the style "1, 2, 3 and 4"
/// </summary>
/// <param name="Arguments">List of strings to format</param>
/// <returns>Formatted list of strings</returns>
public static string FormatList(IEnumerable<string> Arguments)
{
return FormatList(Arguments.ToArray());
}
/// <summary>
/// Parses a hexadecimal digit
/// </summary>
/// <param name="Character">Character to parse</param>
/// <returns>Value of this digit</returns>
public static bool TryParseHexDigit(char Character, out int Value)
{
if(Character >= '0' && Character <= '9')
{
Value = Character - '0';
return true;
}
else if(Character >= 'a' && Character <= 'f')
{
Value = 10 + (Character - 'a');
return true;
}
else if(Character >= 'A' && Character <= 'F')
{
Value = 10 + (Character - 'A');
return true;
}
else
{
Value = 0;
return false;
}
}
/// <summary>
/// Parses a hexadecimal string into an array of bytes
/// </summary>
/// <param name="Text">Text to parse</param>
/// <returns></returns>
public static bool TryParseHexString(string Text, out byte[] OutBytes)
{
byte[] Bytes = new byte[Text.Length / 2];
for(int Idx = 0; Idx < Text.Length; Idx++)
{
int A, B;
if(!TryParseHexDigit(Text[Idx], out A) || !TryParseHexDigit(Text[Idx + 1], out B))
{
OutBytes = null;
return false;
}
Bytes[Idx / 2] = (byte)((A << 4) | B);
}
OutBytes = Bytes;
return true;
}
/// <summary>
/// Formats an array of bytes as a hexadecimal string
/// </summary>
/// <param name="Bytes">An array of bytes</param>
/// <returns>String representation of the array</returns>
public static string FormatHexString(byte[] Bytes)
{
const string HexDigits = "0123456789abcdef";
char[] Characters = new char[Bytes.Length * 2];
for(int Idx = 0; Idx < Bytes.Length; Idx++)
{
Characters[Idx * 2 + 0] = HexDigits[Bytes[Idx] >> 4];
Characters[Idx * 2 + 1] = HexDigits[Bytes[Idx] & 15];
}
return new string(Characters);
}
}
}