Files
UnrealEngineUWP/Engine/Source/Programs/ReplicationSystemTest/ReplicationSystemTest.Target.cs
Peter Engstrom 4aae8d3ed0 Iris experimental replication system.
Initial submit, compiled out by default.

#rb Peter.Engstrom,Mattias.Hornlund,Brian.Bekich,Ryan.Gerleve,John.Barrett
#jira UE-158381
#preflight /62cd6fc7ad490b52da0515a3

[CL 21068370 by Peter Engstrom in ue5-main branch]
2022-07-13 03:11:55 -04:00

46 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class ReplicationSystemTestTarget : TargetRules
{
public ReplicationSystemTestTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "ReplicationSystemTest";
bUseMallocProfiler = false;
// No editor-only data is needed
bBuildWithEditorOnlyData = false;
bCompileAgainstEngine = true;
bCompileAgainstCoreUObject = false;
bCompileAgainstApplicationCore = true;
bCompileWithPluginSupport = true;
bBuildDeveloperTools = false;
bBuildRequiresCookedData = true; // this program requires no data
// No ICU internationalization as it causes shutdown errors.
bCompileICU = false;
// Don't need slate
bUsesSlate = false;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
bIsBuildingConsoleApplication = true;
bLegalToDistributeBinary = true;
// Always want logging so we can see the test results
bUseLoggingInShipping = true;
// Network config
bWithPushModel = true;
bUseIris = true;
}
}