Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundAssetBase.cpp
rob gay 7fe604fb2e UX Scaffolding for MetaSound Composition/Presets Part 2
- Leverage AssetRegistry/Manager to only load data on MetaSounds required to register (disabled until frontend registry supports this)
- Drag-And-Drop assets on MetaSound Graph
- Move ConvertToPreset to toolbar (WIP, still need to properly hide when clicked instead of closing editor blindly, has issue with refresh)

#rb phil.popp
#preflight 60c9a0a83e1b3c0001335ee7

#ROBOMERGE-SOURCE: CL 16689213 via CL 16689237
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16689251 by rob gay in ue5-release-engine-test branch]
2021-06-16 11:21:13 -04:00

529 lines
17 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundAssetBase.h"
#include "Algo/AnyOf.h"
#include "Algo/Transform.h"
#include "HAL/FileManager.h"
#include "Internationalization/Text.h"
#include "IStructSerializerBackend.h"
#include "MetasoundArchetype.h"
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendGraph.h"
#include "MetasoundFrontendSearchEngine.h"
#include "MetasoundFrontendTransform.h"
#include "MetasoundJsonBackend.h"
#include "MetasoundLog.h"
#include "MetasoundReceiveNode.h"
#include "StructSerializer.h"
#include "UObject/MetaData.h"
#define LOCTEXT_NAMESPACE "MetaSound"
namespace Metasound
{
namespace AssetTags
{
const FString ArrayDelim = TEXT(",");
const FName AssetClassID = "AssetClassID";
const FName RegistryVersionMajor = "RegistryVersionMajor";
const FName RegistryVersionMinor = "RegistryVersionMinor";
#if WITH_EDITORONLY_DATA
const FName RegistryInputTypes = "RegistryInputTypes";
const FName RegistryOutputTypes = "RegistryOutputTypes";
#endif // WITH_EDITORONLY_DATA
} // namespace AssetTags
} // namespace Metasound
const FString FMetasoundAssetBase::FileExtension(TEXT(".metasound"));
void FMetasoundAssetBase::RegisterGraphWithFrontend()
{
using namespace Metasound;
using namespace Metasound::Frontend;
FConstDocumentAccessPtr DocumentPtr = GetDocument();
FString AssetName;
FString AssetPath;
if (const UObject* OwningAsset = GetOwningAsset())
{
AssetName = OwningAsset->GetName();
AssetPath = OwningAsset->GetPathName();
}
// Registers node by copying document. Updates to document require re-registration.
class FNodeRegistryEntry : public INodeRegistryEntry
{
public:
FNodeRegistryEntry(const FString& InName, const FMetasoundFrontendDocument& InDocument, FName InAssetPath)
: Name(InName)
, Document(InDocument)
{
// Copy frontend class to preserve original document.
FrontendClass = Document.RootGraph;
FrontendClass.Metadata.Type = EMetasoundFrontendClassType::External;
ClassInfo = FNodeClassInfo(Document.RootGraph, InAssetPath);
}
virtual ~FNodeRegistryEntry() = default;
virtual const FNodeClassInfo& GetClassInfo() const override
{
return ClassInfo;
}
virtual TUniquePtr<INode> CreateNode(FDefaultNodeConstructorParams&&) const override
{
return nullptr;
}
virtual TUniquePtr<INode> CreateNode(FDefaultLiteralNodeConstructorParams&&) const override
{
return nullptr;
}
virtual TUniquePtr<INode> CreateNode(const FNodeInitData&) const override
{
return FFrontendGraphBuilder().CreateGraph(Document);
}
virtual const FMetasoundFrontendClass& GetFrontendClass() const override
{
return FrontendClass;
}
virtual TUniquePtr<INodeRegistryEntry> Clone() const override
{
return MakeUnique<FNodeRegistryEntry>(Name, Document, ClassInfo.AssetPath);
}
private:
FString Name;
FMetasoundFrontendDocument Document;
FMetasoundFrontendClass FrontendClass;
FNodeClassInfo ClassInfo;
};
FNodeClassInfo ClassInfo = GetAssetClassInfo();
FNodeRegistryKey RegistryKey = FMetasoundFrontendRegistryContainer::Get()->GetRegistryKey(ClassInfo);
if (IsValidNodeRegistryKey(RegistryKey))
{
// Unregister prior version if it exists.
if (bHasRegistered)
{
ensure(FMetasoundFrontendRegistryContainer::Get()->UnregisterNode(RegistryKey));
}
}
if (const FMetasoundFrontendDocument* Doc = DocumentPtr.Get())
{
RegistryKey = FMetasoundFrontendRegistryContainer::Get()->RegisterNode(MakeUnique<FNodeRegistryEntry>(AssetName, *Doc, ClassInfo.AssetPath));
}
if (IsValidNodeRegistryKey(RegistryKey))
{
bHasRegistered = true;
#if WITH_EDITORONLY_DATA
// Refresh Asset Registry Info if successfully registered with Frontend
FConstGraphHandle GraphHandle = GetDocumentHandle()->GetRootGraph();
const FMetasoundFrontendClassMetadata& ClassFrontendMetadata = GraphHandle->GetGraphMetadata();
ClassInfo.AssetClassID = FGuid(ClassFrontendMetadata.ClassName.Name.ToString());
FNodeClassName ClassName = ClassFrontendMetadata.ClassName.ToNodeClassName();
FMetasoundFrontendClass GraphClass;
ensure(ISearchEngine::Get().FindClassWithMajorVersion(ClassName, ClassFrontendMetadata.Version.Major, GraphClass));
ClassInfo.Version = ClassFrontendMetadata.Version;
ClassInfo.InputTypes.Reset();
Algo::Transform(GraphClass.Interface.Inputs, ClassInfo.InputTypes, [] (const FMetasoundFrontendClassInput& Input) { return Input.TypeName; });
ClassInfo.OutputTypes.Reset();
Algo::Transform(GraphClass.Interface.Outputs, ClassInfo.OutputTypes, [](const FMetasoundFrontendClassOutput& Output) { return Output.TypeName; });
SetRegistryAssetClassInfo(MoveTemp(ClassInfo));
#endif // WITH_EDITORONLY_DATA
}
else
{
UE_LOG(LogMetaSound, Error, TEXT("Failed to register node for MetaSoundSource [Name:%s]"), *AssetName);
}
}
void FMetasoundAssetBase::SetMetadata(FMetasoundFrontendClassMetadata& InMetadata)
{
FMetasoundFrontendDocument& Doc = GetDocumentChecked();
Doc.RootGraph.Metadata = InMetadata;
if (Doc.RootGraph.Metadata.Type != EMetasoundFrontendClassType::Graph)
{
UE_LOG(LogMetaSound, Display, TEXT("Forcing class type to EMetasoundFrontendClassType::Graph on root graph metadata"));
Doc.RootGraph.Metadata.Type = EMetasoundFrontendClassType::Graph;
}
MarkMetasoundDocumentDirty();
}
bool FMetasoundAssetBase::IsArchetypeSupported(const FMetasoundFrontendArchetype& InArchetype) const
{
auto IsEqualArchetype = [&](const FMetasoundFrontendArchetype& SupportedArchetype)
{
return Metasound::Frontend::IsEqualArchetype(InArchetype, SupportedArchetype);
};
return Algo::AnyOf(GetPreferredArchetypes(), IsEqualArchetype);
}
const FMetasoundFrontendArchetype& FMetasoundAssetBase::GetPreferredArchetypes(const FMetasoundFrontendDocument& InDocument, const FMetasoundFrontendArchetype& InDefaultArchetype) const
{
// Default to archetype provided in case it is supported.
if (IsArchetypeSupported(InDefaultArchetype))
{
return InDefaultArchetype;
}
// If existing archetype is not supported, get the most similar that still supports the documents environment.
const FMetasoundFrontendArchetype* SimilarArchetype = Metasound::Frontend::FindMostSimilarArchetypeSupportingEnvironment(InDocument, GetPreferredArchetypes());
if (nullptr != SimilarArchetype)
{
return *SimilarArchetype;
}
// Nothing found. Return the existing archetype for the FMetasoundAssetBase.
return GetArchetype();
}
void FMetasoundAssetBase::SetDocument(const FMetasoundFrontendDocument& InDocument)
{
FMetasoundFrontendDocument& Document = GetDocumentChecked();
Document = InDocument;
}
void FMetasoundAssetBase::ConformDocumentToArchetype()
{
FMetasoundFrontendDocument& Document = GetDocumentChecked();
const FMetasoundFrontendArchetype& Archetype = GetArchetype();
Metasound::Frontend::FMatchRootGraphToArchetype Transform(Archetype);
Transform.Transform(GetDocumentHandle());
MarkMetasoundDocumentDirty();
}
bool FMetasoundAssetBase::CopyDocumentAndInjectReceiveNodes(uint64 InInstanceID, const FMetasoundFrontendDocument& InSourceDoc, FMetasoundFrontendDocument& OutDestDoc) const
{
using namespace Metasound;
using namespace Metasound::Frontend;
OutDestDoc = InSourceDoc;
FDocumentHandle Document = IDocumentController::CreateDocumentHandle(MakeAccessPtr<FDocumentAccessPtr>(OutDestDoc.AccessPoint, OutDestDoc));
FGraphHandle RootGraph = Document->GetRootGraph();
TArray<FSendInfoAndVertexName> SendInfoAndVertexes = GetSendInfos(InInstanceID);
// Inject receive nodes for each transmittable input
for (const FSendInfoAndVertexName& InfoAndVertexName : SendInfoAndVertexes)
{
// Add receive node to graph
FMetasoundFrontendClassMetadata ReceiveNodeMetadata;
bool bSuccess = GetReceiveNodeMetadataForDataType(InfoAndVertexName.SendInfo.TypeName, ReceiveNodeMetadata);
if (!bSuccess)
{
// TODO: log warning
continue;
}
FNodeHandle ReceiveNode = RootGraph->AddNode(ReceiveNodeMetadata);
// Add receive node address to graph
FNodeHandle AddressNode = AddInputPinForSendAddress(InfoAndVertexName.SendInfo, RootGraph);
TArray<FOutputHandle> AddressNodeOutputs = AddressNode->GetOutputs();
if (AddressNodeOutputs.Num() != 1)
{
// TODO: log warning
continue;
}
FOutputHandle AddressOutput = AddressNodeOutputs[0];
TArray<FInputHandle> ReceiveAddressInput = ReceiveNode->GetInputsWithVertexName(Metasound::FReceiveNodeNames::GetAddressInputName());
if (ReceiveAddressInput.Num() != 1)
{
// TODO: log error
continue;
}
ensure(ReceiveAddressInput[0]->Connect(*AddressOutput));
// Swap input node connections with receive node connections
FNodeHandle InputNode = RootGraph->GetInputNodeWithName(InfoAndVertexName.VertexName);
if (!ensure(InputNode->GetOutputs().Num() == 1))
{
// TODO: handle input node with varying number of outputs or varying output types.
continue;
}
FOutputHandle InputNodeOutput = InputNode->GetOutputs()[0];
if (ensure(ReceiveNode->IsValid()))
{
TArray<FOutputHandle> ReceiveNodeOutputs = ReceiveNode->GetOutputs();
if (!ensure(ReceiveNodeOutputs.Num() == 1))
{
// TODO: handle array outputs and receive nodes of varying formats.
continue;
}
TArray<FInputHandle> ReceiveDefaultInputs = ReceiveNode->GetInputsWithVertexName(Metasound::FReceiveNodeNames::GetDefaultDataInputName());
if (ensure(ReceiveDefaultInputs.Num() == 1))
{
FOutputHandle ReceiverNodeOutput = ReceiveNodeOutputs[0];
for (FInputHandle NodeInput : InputNodeOutput->GetConnectedInputs())
{
// Swap connections to receiver node
ensure(InputNodeOutput->Disconnect(*NodeInput));
ensure(ReceiverNodeOutput->Connect(*NodeInput));
}
ReceiveDefaultInputs[0]->Connect(*InputNodeOutput);
}
}
}
return true;
}
Metasound::FSendAddress FMetasoundAssetBase::CreateSendAddress(uint64 InInstanceID, const FString& InVertexName, const FName& InDataTypeName) const
{
using namespace Metasound;
FSendAddress Address;
Address.Subsystem = GetSubsystemNameForSendScope(ETransmissionScope::Global);
Address.ChannelName = FName(FString::Printf(TEXT("%d:%s:%s"), InInstanceID, *InVertexName, *InDataTypeName.ToString()));
return Address;
}
void FMetasoundAssetBase::ConvertFromPreset()
{
using namespace Metasound::Frontend;
FGraphHandle GraphHandle = GetRootGraphHandle();
FMetasoundFrontendGraphStyle Style = GraphHandle->GetGraphStyle();
Style.bIsGraphEditable = true;
GraphHandle->SetGraphStyle(Style);
}
TArray<FMetasoundAssetBase::FSendInfoAndVertexName> FMetasoundAssetBase::GetSendInfos(uint64 InInstanceID) const
{
using FSendInfo = Metasound::FMetasoundInstanceTransmitter::FSendInfo;
using namespace Metasound::Frontend;
TArray<FSendInfoAndVertexName> SendInfos;
FConstGraphHandle RootGraph = GetRootGraphHandle();
TArray<FString> SendVertices = GetTransmittableInputVertexNames();
for (const FString& VertexName : SendVertices)
{
FConstNodeHandle InputNode = RootGraph->GetInputNodeWithName(VertexName);
for (FConstInputHandle InputHandle : InputNode->GetConstInputs())
{
FSendInfoAndVertexName Info;
// TODO: incorporate VertexID into address. But need to ensure that VertexID
// will be maintained after injecting Receive nodes.
Info.SendInfo.Address = CreateSendAddress(InInstanceID, InputHandle->GetName(), InputHandle->GetDataType());
Info.SendInfo.ParameterName = FName(InputHandle->GetDisplayName().ToString()); // TODO: display name hack. Need to have naming consistent in editor for inputs
//Info.SendInfo.ParameterName = FName(*InputHandle->GetName()); // TODO: this is the expected parameter name.
Info.SendInfo.TypeName = InputHandle->GetDataType();
Info.VertexName = VertexName;
SendInfos.Add(Info);
}
}
return SendInfos;
}
TArray<FString> FMetasoundAssetBase::GetTransmittableInputVertexNames() const
{
using namespace Metasound;
// Unused inputs are all input vertices that are not in the archetype.
TArray<FString> ArchetypeInputVertexNames;
for (const FMetasoundFrontendClassVertex& Vertex : GetArchetype().Interface.Inputs)
{
ArchetypeInputVertexNames.Add(Vertex.Name);
}
Frontend::FConstGraphHandle RootGraph = GetRootGraphHandle();
TArray<FString> GraphInputVertexNames = RootGraph->GetInputVertexNames();
// Filter graph inputs by archetype inputs.
GraphInputVertexNames = GraphInputVertexNames.FilterByPredicate([&](const FString& InName) { return !ArchetypeInputVertexNames.Contains(InName); });
auto IsDataTypeTransmittable = [&](const FString& InVertexName)
{
Frontend::FConstClassInputAccessPtr ClassInputPtr = RootGraph->FindClassInputWithName(InVertexName);
if (const FMetasoundFrontendClassInput* ClassInput = ClassInputPtr.Get())
{
Frontend::FDataTypeRegistryInfo TypeInfo;
if (Frontend::GetTraitsForDataType(ClassInput->TypeName, TypeInfo))
{
if (TypeInfo.bIsTransmittable)
{
// TODO: Currently values set directly on node pins are represented
// as input nodes in the graph. They should not be used for transmission
// as the number of input nodes increases quickly as more nodes
// are added to a graph. Connecting these input nodes to the
// transmission system is relatively expensive. These undesirable input nodes are
// filtered out by ignoring input nodes which are not "Visible".
Frontend::FConstNodeHandle InputNode = RootGraph->GetNodeWithID(ClassInput->NodeID);
if (InputNode->IsValid())
{
return true;
}
}
}
}
return false;
};
GraphInputVertexNames = GraphInputVertexNames.FilterByPredicate(IsDataTypeTransmittable);
return GraphInputVertexNames;
}
Metasound::Frontend::FNodeHandle FMetasoundAssetBase::AddInputPinForSendAddress(const Metasound::FMetasoundInstanceTransmitter::FSendInfo& InSendInfo, Metasound::Frontend::FGraphHandle InGraph) const
{
FMetasoundFrontendClassInput Description;
FGuid VertexID = FGuid::NewGuid();
Description.Name = InSendInfo.Address.ChannelName.ToString();
Description.TypeName = Metasound::GetMetasoundDataTypeName<Metasound::FSendAddress>();
Description.Metadata.Description = FText::GetEmpty();
Description.VertexID = VertexID;
Description.DefaultLiteral.Set(InSendInfo.Address.ChannelName.ToString());
return InGraph->AddInputVertex(Description);
}
#if WITH_EDITORONLY_DATA
FText FMetasoundAssetBase::GetDisplayName(FString&& InTypeName) const
{
using namespace Metasound::Frontend;
FConstGraphHandle GraphHandle = GetRootGraphHandle();
const bool bIsPreset = !GraphHandle->GetGraphStyle().bIsGraphEditable;
if (!bIsPreset)
{
return FText::FromString(MoveTemp(InTypeName));
}
return FText::Format(LOCTEXT("PresetDisplayNameFormat", "{0} (Preset)"), FText::FromString(MoveTemp(InTypeName)));
}
#endif // WITH_EDITORONLY_DATA
bool FMetasoundAssetBase::GetReceiveNodeMetadataForDataType(const FName& InTypeName, FMetasoundFrontendClassMetadata& OutMetadata) const
{
using namespace Metasound;
using namespace Metasound::Frontend;
const FNodeClassName ClassName = FReceiveNodeNames::GetClassNameForDataType(InTypeName);
TArray<FMetasoundFrontendClass> ReceiverNodeClasses = ISearchEngine::Get().FindClassesWithName(ClassName, true /* bInSortByVersion */);
if (ReceiverNodeClasses.IsEmpty())
{
return false;
}
OutMetadata = ReceiverNodeClasses[0].Metadata;
return true;
}
bool FMetasoundAssetBase::MarkMetasoundDocumentDirty() const
{
if (const UObject* OwningAsset = GetOwningAsset())
{
return ensure(OwningAsset->MarkPackageDirty());
}
return false;
}
Metasound::Frontend::FDocumentHandle FMetasoundAssetBase::GetDocumentHandle()
{
return Metasound::Frontend::IDocumentController::CreateDocumentHandle(GetDocument());
}
Metasound::Frontend::FConstDocumentHandle FMetasoundAssetBase::GetDocumentHandle() const
{
return Metasound::Frontend::IDocumentController::CreateDocumentHandle(GetDocument());
}
Metasound::Frontend::FGraphHandle FMetasoundAssetBase::GetRootGraphHandle()
{
return GetDocumentHandle()->GetRootGraph();
}
Metasound::Frontend::FConstGraphHandle FMetasoundAssetBase::GetRootGraphHandle() const
{
return GetDocumentHandle()->GetRootGraph();
}
bool FMetasoundAssetBase::ImportFromJSON(const FString& InJSON)
{
Metasound::Frontend::FDocumentAccessPtr Document = GetDocument();
if (ensure(Document.IsValid()))
{
bool bSuccess = Metasound::Frontend::ImportJSONToMetasound(InJSON, *Document);
if (bSuccess)
{
ensure(MarkMetasoundDocumentDirty());
}
return bSuccess;
}
return false;
}
bool FMetasoundAssetBase::ImportFromJSONAsset(const FString& InAbsolutePath)
{
Metasound::Frontend::FDocumentAccessPtr Document = GetDocument();
if (ensure(Document.IsValid()))
{
bool bSuccess = Metasound::Frontend::ImportJSONAssetToMetasound(InAbsolutePath, *Document);
if (bSuccess)
{
ensure(MarkMetasoundDocumentDirty());
}
return bSuccess;
}
return false;
}
FMetasoundFrontendDocument& FMetasoundAssetBase::GetDocumentChecked()
{
Metasound::Frontend::FDocumentAccessPtr DocAccessPtr = GetDocument();
check(DocAccessPtr.IsValid());
return *DocAccessPtr;
}
const FMetasoundFrontendDocument& FMetasoundAssetBase::GetDocumentChecked() const
{
Metasound::Frontend::FConstDocumentAccessPtr DocAccessPtr = GetDocument();
check(DocAccessPtr.IsValid());
return *DocAccessPtr;
}
#undef LOCTEXT_NAMESPACE // "MetaSound"