* Integrated uba cache client in to UBT. This is the first iteration and is only really tested on UnrealEditor win64 development -nopch.
Test by starting a UbaCacheService.exe somewhere and then compile using -UbaCache=<thatmachine> -UbaWriteCache
#rb joe.kirchoff
[CL 33214931 by henrik karlsson in ue5-main branch]