Files
UnrealEngineUWP/Engine/Source/Developer
christopher waters 7f66db7ffc Shader preprocessing optimizations:
- Removing system calls from UniformBuffer parsing and processing.
- When searching for uses of a UniformBuffer, start after the end of the UniformBuffer declaration.
- Simplifying the code around UniformBuffer reference cleanup
- Cuts time in CleanupUniformBufferCode by 50-75% based on how large the shader is.

#jira UE-195103
#rb dan.elksnitis, jason.hoerner

[CL 28172021 by christopher waters in ue5-main branch]
2023-09-23 05:43:20 -04:00
..
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