You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
We can't share DDPI infrastructure with PC D3D ES3.1 because of conflicts from sharing. We need a separate shader platform. For now, we'll just 'intrusively' plumb the new Hololens shader platform. In the future, we want to move as much code out into Hololens-specific platform code to reduce conflict with shared paths that don't need to know about Hololens. #rb steve.smith, christopher.waters #jira UE-133375 #preflight 61f9ca302251c6fb596e583e #ROBOMERGE-AUTHOR: robert.srinivasiah #ROBOMERGE-SOURCE: CL 18818524 in //UE5/Release-5.0/... via CL 18818546 via CL 18822881 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042) [CL 18824735 by robert srinivasiah in ue5-main branch]