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Prevents Uncontrolled Changelist's UpdateStatus usage to pollute the error logs. #jira UE-140095 #rb JeanFrancois.Dube #preflight 61f44e47801201ab3894f020 #changelist validated #ROBOMERGE-AUTHOR: luc.eygasier #ROBOMERGE-SOURCE: CL 18796586 in //UE5/Release-5.0/... via CL 18797752 via CL 18798475 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18798602 by luc eygasier in ue5-main branch]
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DeveloperSettings.h"
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#include "SourceControlPreferences.generated.h"
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/** Settings for the Source Control Integration */
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UCLASS(config = Editor, defaultconfig, meta = (DisplayName = "Source Control"))
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class SOURCECONTROL_API USourceControlPreferences : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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/** Helper to access easily Enable Validation Tag setting */
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static bool IsValidationTagEnabled();
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/** Helper to access easily Should Delete New Files On Revert setting */
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static bool ShouldDeleteNewFilesOnRevert();
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public:
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/** If enabled, adds a tag in changelist descriptions when they are validated */
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UPROPERTY(config, EditAnywhere, Category = SourceControl, meta = (ToolTip = "Adds validation tag to changelist description on submit."))
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bool bEnableValidationTag = true;
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/** If enabled, deletes new files when reverted. */
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UPROPERTY(config, EditAnywhere, Category = SourceControl, meta = (ToolTip = "Deletes new files when reverted."))
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bool bShouldDeleteNewFilesOnRevert = true;
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};
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