You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
A couple of BP reals changes were missed for IKRig and a new-ish function in RigVMTypeUtils. For RigVMTypeUtils, we simply need to ensure that we're using the correct PC_Real category when dealing with float/double CPPTypes. For IKRig, the alpha pin needs to be a real/double type. Additionally, when copying the property data to the FIKRigGoal instance, we need to treat the property's value as a double type. Since FIKRigGoal::Position et al. use the alpha as a normalized value, it likely doesn't need the precision of a double, so it's been left as is. As a result, we need to perform a narrowing conversion when copying over the data. #jira FROST-8496 #preflight 61faf7115e35b9215b000da8 #rb julien.marchand #lockdown julien.marchand #ROBOMERGE-AUTHOR: dave.jones2 #ROBOMERGE-SOURCE: CL 18835074 in //UE5/Release-5.0/... via CL 18835086 via CL 18835353 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042) [CL 18835421 by dave jones2 in ue5-main branch]