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UnrealEngineUWP
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7f2f19cc429fc4cbc977479c8aaa830c2a0a5980
UnrealEngineUWP
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Engine
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Windows
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LiveCodingServer
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Ben Marsh
53b519f30c
LiveCoding: Prevent object files being overwritten during a live coding compile. Object files are now built with a .lc suffix, leaving the original files intact. This ensures it can gather COFF data from the correct executables on relaunch, and means that any existing changes will be patched in as soon as the first Live Coding compile is initiated. Should fix several issues.
...
#rb none #jira UE-76940, UE-76993, UE-76943 [CL 7321451 by Ben Marsh in 4.23 branch]
2019-07-16 08:51:28 -04:00
..
Private
LiveCoding: Prevent object files being overwritten during a live coding compile. Object files are now built with a .lc suffix, leaving the original files intact. This ensures it can gather COFF data from the correct executables on relaunch, and means that any existing changes will be patched in as soon as the first Live Coding compile is initiated. Should fix several issues.
2019-07-16 08:51:28 -04:00
Public
LiveCoding: Add support for the new restart functionality in Live++ 1.5.0. The Live Coding console window now includes a "Quick Restart" button, which restarts the process and adds the existing patches back in.
2019-07-16 08:46:39 -04:00
LiveCodingServer.Build.cs
LiveCoding: Create a new external module that includes the appropriate headers for Visual Studio automation support (VisualStudioDTE), allowing the UE-friendly version to be used by the VS source code accessor as well as Live Coding.
2019-07-16 08:45:02 -04:00