Files
UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Target.cs
ben marsh 83bd3cd7c6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 6631504 in //UE4/Main/...
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)

[CL 6748759 by ben marsh in Dev-Anim branch]
2019-05-31 18:06:13 -04:00

33 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Win32", "Win64", "Mac", "Linux")]
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
public class BuildPatchToolTarget : TargetRules
{
public BuildPatchToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "BuildPatchTool";
bOutputPubliclyDistributable = true;
UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
if(Target.Configuration == UnrealTargetConfiguration.Shipping)
{
// AutomationController is referenced by BuildPatchTool.build.cs, and references a ton of editor things that it probably shouldn't. Need ApplicationCore for this.
bCompileAgainstApplicationCore = false;
}
bBuildDeveloperTools = false;
bUseLoggingInShipping = true;
bUseChecksInShipping = true;
bIsBuildingConsoleApplication = true;
bHasExports = false;
bWithServerCode = false;
}
}