You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Added GridFilter unit tests * Encapsulated RepTag creation hack for unit tests * Fix FragmentGridFilter reading world location fragment using wrong FVector unit type #rb Peter.Engstorm #rnx [CL 25214436 by louisphilippe seguin in ue5-main branch]
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.Collections.Generic;
|
|
|
|
[SupportedPlatforms(UnrealPlatformClass.All)]
|
|
public class ReplicationSystemTestTarget : TargetRules
|
|
{
|
|
public ReplicationSystemTestTarget(TargetInfo Target) : base(Target)
|
|
{
|
|
Type = TargetType.Program;
|
|
LinkType = TargetLinkType.Monolithic;
|
|
LaunchModuleName = "ReplicationSystemTest";
|
|
|
|
// No editor-only data is needed
|
|
bBuildWithEditorOnlyData = false;
|
|
|
|
bCompileAgainstEngine = true;
|
|
bCompileAgainstCoreUObject = false;
|
|
bCompileAgainstApplicationCore = true;
|
|
bCompileWithPluginSupport = true;
|
|
bBuildDeveloperTools = false;
|
|
bBuildRequiresCookedData = true; // this program requires no data
|
|
|
|
// No ICU internationalization as it causes shutdown errors.
|
|
bCompileICU = false;
|
|
|
|
// Don't need slate
|
|
bUsesSlate = false;
|
|
|
|
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
|
bIsBuildingConsoleApplication = true;
|
|
bLegalToDistributeBinary = true;
|
|
|
|
// Always want logging so we can see the test results
|
|
bUseLoggingInShipping = true;
|
|
|
|
// Network config
|
|
bWithPushModel = true;
|
|
bUseIris = true;
|
|
|
|
GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
|
|
GlobalDefinitions.Add("UE_NET_TEST_FAKE_REP_TAGS=1");
|
|
}
|
|
}
|
|
|