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izzy
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UnrealEngineUWP
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7f17257bdb436fbcdcd69fe6ec4e8cd895dc8b48
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
Ben Marsh
31a83fc628
Horde: Move bundle implementation into a separate namespace.
...
[CL 26226699 by Ben Marsh in ue5-main branch]
2023-06-24 16:37:55 -04:00
..
Properties
…
Scripts
Remove platform
2023-05-12 18:03:33 -04:00
Tasks
Horde: Move bundle implementation into a separate namespace.
2023-06-24 16:37:55 -04:00
BgCondition.cs
…
BgGraphBuilder.cs
…
BgNodeExecutor.cs
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BgSchema.cs
BuildGraph: Allow specifying the character sequence used to join lines in a property element body.
2023-05-17 18:46:53 -04:00
BgScriptNode.cs
…
BgScriptReader.cs
Horde: Add a custom error code for BuildGraph script compilation errors.
2023-05-24 13:06:11 -04:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
…
BuildGraph.cs
BuildGraph: Add an <OnExit> task which schedules a shell command to be executed once a step is finished. When run on Horde, the command is guaranteed to be executed even if UAT terminates.
2023-06-02 12:12:37 -04:00
JobContext.cs
…
Task.cs
BuildGraph: Allow scheduling tasks to run on lease cleanup, when executing on Horde.
2023-06-08 14:55:24 -04:00
TempStorage.cs
Adding temp storage timestamp exclusion for tbbmalloc.psym
2023-05-04 10:37:21 -04:00