Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Private/TutorialStructCustomization.cpp
Marc Audy af581ecffc Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2972815)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2821607 on 2016/01/08 by Mieszko.Zielinski

	Added a way to limit amount of information logged by vlog by discarding logs from classes from outside of class whitelist #UE4

	This feature was followed by refactoring of functions taking FVisualLogEntry pointers to use references instead.

Change 2828384 on 2016/01/14 by Mieszko.Zielinski

	Back out of visual log refactor done as part of CL#2821607 #UE4

Change 2965743 on 2016/05/04 by Tom.Looman

	Added check to PostActorConstruction to avoid BeginPlay call on pendingkill actor. UE-27528 #rb MarcA

Change 2965744 on 2016/05/04 by Marc.Audy

	VS2015 Shadow Variable fixes

Change 2965813 on 2016/05/04 by Tom.Looman

	Moved UninitializeComponents outside (bActorInitialized) to always uninit components when actors gets destroyed early.

	UE-27529 #rb MarcA

Change 2966564 on 2016/05/04 by Marc.Audy

	VS2015 shadow variable fixes

Change 2967244 on 2016/05/05 by Jon.Nabozny

	Remove UPROPERTY from members that don't require serialization and aren't user editable.
	#JIRA UE-30155

Change 2967377 on 2016/05/05 by Lukasz.Furman

	fixed processing of AIMessages when new message appears during notify loop
	#ue4

Change 2967437 on 2016/05/05 by Marc.Audy

	Add a static One to TBigInt
	Remove numerous local statics and TEncryptionInt specific version in KeyGenerator.cpp
	Part of fixing shadow variables for VS2015

Change 2967465 on 2016/05/05 by Marc.Audy

	Fix VS2015 shadow variables fixes

Change 2967552 on 2016/05/05 by Marc.Audy

	Fix compile error in DocumentationCode

Change 2967556 on 2016/05/05 by Marc.Audy

	Enable shadow variable warnings in 2015

Change 2967836 on 2016/05/05 by Marc.Audy

	Another DocumentationCode project fix

Change 2967941 on 2016/05/05 by Marc.Audy

	Make bShowHUD not config
	Expose HUD properties to blueprints
	Cleanup stale entries in BaseGame.ini
	Deprecate unnecessary colors in AHUD in favor of using FColor statics
	#jira UE-30045

Change 2969008 on 2016/05/06 by Marc.Audy

	VS2015 Shadow Variable fixes found by CIS

Change 2969315 on 2016/05/06 by John.Abercrombie

	Duplicating CL 2969279 from //Fortnite/Main/

	Behavior tree auxilary nodes, parallel tasks, active tasks, and aborting tasks shouldn't be ticked while the behavior tree is paused

	--------
	Integrated using branch //Fortnite/Main/_to_//UE4/Dev-Framework of change#2969279 by John.Abercrombie on 2016/05/06 14:21:40.

Change 2969611 on 2016/05/06 by Marc.Audy

	Default bShowHUD to true

Change 2971041 on 2016/05/09 by Marc.Audy

	Add Get/Set Actor/Component TickInterval functions and expose to blueprints

Change 2971072 on 2016/05/09 by Marc.Audy

	Fix VS2015 shadow variables warnings

Change 2971629 on 2016/05/09 by Marc.Audy

	PR#1981 (contributed by EverNewJoy)
	CheatManager is blueprintable (though very basic exposure at this time) and can be set from PlayerController
	DebugCameraController is now visible and can be subclassed and specified via CheatManager blueprint
	#jira UE-25901

Change 2971632 on 2016/05/09 by Marc.Audy

	Missed file from CL# 2971629

[CL 2972828 by Marc Audy in Main branch]
2016-05-10 16:00:39 -04:00

659 lines
21 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "IntroTutorialsPrivatePCH.h"
#include "TutorialStructCustomization.h"
#include "EditorTutorial.h"
#include "STutorialEditableText.h"
#include "ISlateMetaData.h"
#include "TutorialMetaData.h"
#include "SDockTab.h"
#include "PropertyCustomizationHelpers.h"
#define LOCTEXT_NAMESPACE "TutorialStructCustomization"
TSharedRef<IPropertyTypeCustomization> FTutorialContentCustomization::MakeInstance()
{
return MakeShareable( new FTutorialContentCustomization );
}
void FTutorialContentCustomization::CustomizeHeader( TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
TSharedPtr<IPropertyHandle> TypeProperty = InStructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContent, Type));
TSharedPtr<IPropertyHandle> ContentProperty = InStructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContent, Content));
TSharedPtr<IPropertyHandle> ExcerptNameProperty = InStructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContent, ExcerptName));
TSharedPtr<IPropertyHandle> TextProperty = InStructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContent, Text));
// Show and hide various widgets based on current content type
struct Local
{
static EVisibility GetContentVisibility(TSharedPtr<IPropertyHandle> InPropertyHandle)
{
check(InPropertyHandle.IsValid());
uint8 Value = 0;
if(InPropertyHandle->GetValue(Value) == FPropertyAccess::Success)
{
const ETutorialContent::Type EnumValue = (ETutorialContent::Type)Value;
return (EnumValue == ETutorialContent::UDNExcerpt) ? EVisibility::Visible : EVisibility::Collapsed;
}
return EVisibility::Collapsed;
}
static EVisibility GetExcerptNameVisibility(TSharedPtr<IPropertyHandle> InPropertyHandle)
{
check(InPropertyHandle.IsValid());
uint8 Value = 0;
if(InPropertyHandle->GetValue(Value) == FPropertyAccess::Success)
{
const ETutorialContent::Type EnumValue = (ETutorialContent::Type)Value;
return (EnumValue == ETutorialContent::UDNExcerpt) ? EVisibility::Visible : EVisibility::Collapsed;
}
return EVisibility::Collapsed;
}
static EVisibility GetTextVisibility(TSharedPtr<IPropertyHandle> InPropertyHandle)
{
check(InPropertyHandle.IsValid());
uint8 Value = 0;
if(InPropertyHandle->GetValue(Value) == FPropertyAccess::Success)
{
const ETutorialContent::Type EnumValue = (ETutorialContent::Type)Value;
return (EnumValue == ETutorialContent::Text) ? EVisibility::Visible : EVisibility::Collapsed;
}
return EVisibility::Collapsed;
}
static EVisibility GetRichTextVisibility(TSharedPtr<IPropertyHandle> InPropertyHandle)
{
check(InPropertyHandle.IsValid());
uint8 Value = 0;
if(InPropertyHandle->GetValue(Value) == FPropertyAccess::Success)
{
const ETutorialContent::Type EnumValue = (ETutorialContent::Type)Value;
return (EnumValue == ETutorialContent::RichText) ? EVisibility::Visible : EVisibility::Collapsed;
}
return EVisibility::Collapsed;
}
static FText GetValueAsText(TSharedPtr<IPropertyHandle> InPropertyHandle)
{
FText Text;
if( InPropertyHandle->GetValueAsFormattedText( Text ) == FPropertyAccess::MultipleValues )
{
Text = NSLOCTEXT("PropertyEditor", "MultipleValues", "Multiple Values");
}
return Text;
}
static void OnTextCommitted( const FText& NewText, ETextCommit::Type /*CommitInfo*/, TSharedPtr<IPropertyHandle> InPropertyHandle )
{
InPropertyHandle->SetValueFromFormattedString( NewText.ToString() );
}
static void OnTextChanged( const FText& NewText, TSharedPtr<IPropertyHandle> InPropertyHandle )
{
InPropertyHandle->SetValueFromFormattedString( NewText.ToString() );
}
};
HeaderRow
.NameContent()
[
ContentProperty->CreatePropertyNameWidget()
]
.ValueContent()
.MinDesiredWidth(250.0f)
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
TypeProperty->CreatePropertyValueWidget()
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
SNew(SHorizontalBox)
.Visibility_Static(&Local::GetContentVisibility, TypeProperty)
+SHorizontalBox::Slot()
[
ContentProperty->CreatePropertyValueWidget()
]
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
SNew(SHorizontalBox)
.Visibility_Static(&Local::GetExcerptNameVisibility, TypeProperty)
+SHorizontalBox::Slot()
[
ExcerptNameProperty->CreatePropertyValueWidget()
]
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
SNew(SHorizontalBox)
.Visibility_Static(&Local::GetTextVisibility, TypeProperty)
+SHorizontalBox::Slot()
[
TextProperty->CreatePropertyValueWidget()
]
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
SNew(SHorizontalBox)
.Visibility_Static(&Local::GetRichTextVisibility, TypeProperty)
+SHorizontalBox::Slot()
[
SNew(STutorialEditableText)
.Text_Static(&Local::GetValueAsText, TextProperty)
.OnTextCommitted(FOnTextCommitted::CreateStatic(&Local::OnTextCommitted, TextProperty))
.OnTextChanged(FOnTextChanged::CreateStatic(&Local::OnTextChanged, TextProperty))
]
]
];
}
void FTutorialContentCustomization::CustomizeChildren( TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
}
/** 'Tooltip' window to indicate what is currently being picked and how to abort the picker (Esc) */
class SWidgetPickerFloatingWindow : public SCompoundWidget
{
SLATE_BEGIN_ARGS(SWidgetPickerFloatingWindow){}
SLATE_ARGUMENT(TWeakPtr<SWindow>, ParentWindow)
SLATE_ARGUMENT(TSharedPtr<class IPropertyHandle>, FriendlyNameProperty)
SLATE_ARGUMENT(FName, SpecificWidgetType)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, TSharedRef<class IPropertyHandle> InStructPropertyHandle, TSharedRef<class IPropertyHandle> InPickPropertyHandle)
{
StructPropertyHandle = InStructPropertyHandle;
PickPropertyHandle = InPickPropertyHandle;
ParentWindow = InArgs._ParentWindow;
SpecificWidgetType = InArgs._SpecificWidgetType;
FriendlyNameProperty = InArgs._FriendlyNameProperty;
ChildSlot
[
SNew(SToolTip)
.Text(this, &SWidgetPickerFloatingWindow::GetPickerStatusText)
];
}
/* Returns the name of the picked widget */
FName GetPickedWidgetName()
{
return PickedWidgetName;
}
/**
* Return the name of the given widget (Will filter out widgets that do no match the specific type if applicable
*
* @param InWidget The widget to get the pickable name of
* @returns Pickable Name of the widget (or None if it doesnt match a specific widget type)
*
*/
FName GetPickableNameForWidget(TSharedRef<SWidget> InWidget) const
{
FName PickableName;
if (InWidget->GetTag() != NAME_None)
{
PickableName = InWidget->GetTag();
}
else
{
// If we have specified a specific widget to to pick check this one matches
TSharedPtr<FTagMetaData> WidgetMetaData = InWidget->GetMetaData<FTagMetaData>();
if (WidgetMetaData.IsValid())
{
PickableName = WidgetMetaData->Tag;
}
else if (SpecificWidgetType != NAME_None)
{
FName TheType = InWidget->GetType();
if (TheType == SpecificWidgetType)
{
if (SpecificWidgetType == FName("SDockTab"))
{
TSharedRef<SDockTab> DockTab = StaticCastSharedRef<SDockTab>(InWidget);
FString TabIdent = DockTab.Get().GetLayoutIdentifier().ToString();
PickableName = FName(*TabIdent);
}
}
}
}
return PickableName;
}
private:
virtual void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override
{
PickedWidgetName = NAME_None;
PickedAllMetaData.Reset();
FWidgetPath Path = FSlateApplication::Get().LocateWindowUnderMouse(FSlateApplication::Get().GetCursorPos(), FSlateApplication::Get().GetInteractiveTopLevelWindows(), true);
for(int32 PathIndex = Path.Widgets.Num() - 1; PathIndex >= 0; PathIndex--)
{
TSharedRef<SWidget> PathWidget = Path.Widgets[PathIndex].Widget;
PickedWidgetName = GetPickableNameForWidget(PathWidget);
if (PickedWidgetName != NAME_None)
{
PickedAllMetaData = PathWidget->GetAllMetaData<FTagMetaData>();
break;
}
}
// kind of a hack, but we need to maintain keyboard focus otherwise we wont get our keypress to 'pick'
FSlateApplication::Get().SetKeyboardFocus(SharedThis(this), EFocusCause::SetDirectly);
if(ParentWindow.IsValid())
{
// also kind of a hack, but this is the only way at the moment to get a 'cursor decorator' without using the drag-drop code path
ParentWindow.Pin()->MoveWindowTo(FSlateApplication::Get().GetCursorPos() + FSlateApplication::Get().GetCursorSize());
}
}
FText GetPickerStatusText() const
{
return FText::Format(LOCTEXT("TootipHint", "{0} (Esc to pick)"), FText::FromName(PickedWidgetName));
}
virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override
{
if(InKeyEvent.GetKey() == EKeys::Escape)
{
if( InKeyEvent.IsLeftControlDown() == false )
{
// We cant set a parameter if this isn't valid !
check(PickPropertyHandle.IsValid());
PickPropertyHandle->SetValue(PickedWidgetName);
TSharedPtr<IPropertyHandle> TypeProperty = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, Type));
TypeProperty->SetValue((uint8)ETutorialAnchorIdentifier::NamedWidget);
FString FriendlyNameToSet = PickedWidgetName.ToString();
// Reset the other fields
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, GUIDString))->SetValue(FString());
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, OuterName))->SetValue(FString());
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, TabToFocusOrOpen))->SetValue(FString());
// Handle custom widget type picks
if ((SpecificWidgetType.IsValid() == true) && (SpecificWidgetType != NAME_None))
{
if (SpecificWidgetType == FName("SDockTab"))
{
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, TabToFocusOrOpen))->SetValue(PickedWidgetName);
}
}
for (const auto& MetaDataEntry : PickedAllMetaData)
{
if (MetaDataEntry->IsOfType<FGraphNodeMetaData>())
{
TSharedRef<FGraphNodeMetaData> GraphNodeMeta = StaticCastSharedRef<FGraphNodeMetaData>(MetaDataEntry);
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, GUIDString))->SetValue(GraphNodeMeta->GUID.ToString());
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, OuterName))->SetValue(GraphNodeMeta->OuterName);
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, FriendlyName))->SetValue(GraphNodeMeta->FriendlyName);
}
else if (MetaDataEntry->IsOfType<FTutorialMetaData>())
{
TSharedRef<FTutorialMetaData> TutorialMeta = StaticCastSharedRef<FTutorialMetaData>(MetaDataEntry);
FriendlyNameToSet = TutorialMeta->FriendlyName;
// TabTypeToOpen only really applies to specifc widget types, so if we dont have one dont set the parameter
if ((SpecificWidgetType.IsValid() == true) && (SpecificWidgetType != NAME_None))
{
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, TabToFocusOrOpen))->SetValue(TutorialMeta->TabTypeToOpen);
}
}
else
{
TSharedRef<FTagMetaData> GraphNodeMeta = StaticCastSharedRef<FTagMetaData>(MetaDataEntry);
FriendlyNameToSet = GraphNodeMeta->Tag.ToString();
}
// Set the friendly name to the PickedWidget name - we might not have any metadata
if (FriendlyNameProperty.IsValid())
{
FriendlyNameProperty->SetValue(FriendlyNameToSet);
}
}
}
// Reset the pick data
PickedWidgetName = NAME_None;
PickedAllMetaData.Reset();
if(ParentWindow.IsValid())
{
FSlateApplication::Get().RequestDestroyWindow(ParentWindow.Pin().ToSharedRef());
ParentWindow.Reset();
}
return FReply::Handled();
}
return FReply::Unhandled();
}
/** We need to support keyboard focus to process the 'Esc' key */
virtual bool SupportsKeyboardFocus() const override
{
return true;
}
private:
/** Handle to the property struct (Data other than the name is in here) */
TSharedPtr<class IPropertyHandle> StructPropertyHandle;
/** Handle to the name property struct. This is the property we are actually picking */
TSharedPtr<class IPropertyHandle> PickPropertyHandle;
/* Handle to the friendly name property we should set if any. */
TSharedPtr<class IPropertyHandle> FriendlyNameProperty;
/** Handle to the window that contains this widget */
TWeakPtr<SWindow> ParentWindow;
/** The widget name we are picking */
FName PickedWidgetName;
/* The metadata for the widget we are picking */
TArray<TSharedRef<FTagMetaData>> PickedAllMetaData;
/* If we are we picking a specific widget type this will specify a typename (EG SDockTab) */
FName SpecificWidgetType;
};
/** Widget used to launch a 'picking' session */
class SWidgetPicker : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS( SWidgetPicker ) {}
SLATE_ARGUMENT(FName, SpecificWidgetType)
SLATE_ARGUMENT(TSharedPtr<class IPropertyHandle>, FriendlyNameProperty)
SLATE_END_ARGS()
~SWidgetPicker()
{
// kill the picker window as well if this widget is going away - that way we dont get dangling refs to the property
if(PickerWindow.IsValid() && FSlateApplication::IsInitialized())
{
FSlateApplication::Get().RequestDestroyWindow(PickerWindow.Pin().ToSharedRef());
PickerWindow.Reset();
PickerWidget.Reset();
}
}
void Construct(const FArguments& InArgs, TSharedRef<class IPropertyHandle> InStructPropertyHandle, TSharedRef<class IPropertyHandle> InPickPropertyHandle, IPropertyTypeCustomizationUtils* InStructCustomizationUtils)
{
StructPropertyHandle = InStructPropertyHandle;
PickPropertyHandle = InPickPropertyHandle;
SpecificWidgetType = InArgs._SpecificWidgetType;
FriendlyNameProperty = InArgs._FriendlyNameProperty;
ChildSlot
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(this, &SWidgetPicker::HandlePickerStatusText)
.Font(InStructCustomizationUtils->GetRegularFont())
]
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SButton)
.ButtonStyle( FEditorStyle::Get(), "HoverHintOnly" )
.OnClicked( this, &SWidgetPicker::OnClicked )
.ContentPadding(4.0f)
.ForegroundColor( FSlateColor::UseForeground() )
.IsFocusable(false)
[
SNew( SImage )
.Image( FEditorStyle::GetBrush("PropertyWindow.Button_PickActorInteractive") )
.ColorAndOpacity( FSlateColor::UseForeground() )
]
]
];
}
private:
FReply OnClicked()
{
// launch a picker window
if(!PickerWindow.IsValid())
{
TSharedRef<SWindow> NewWindow = SWindow::MakeCursorDecorator();
NewWindow->MoveWindowTo(FSlateApplication::Get().GetCursorPos());
PickerWindow = NewWindow;
NewWindow->SetContent(
SAssignNew(PickerWidget, SWidgetPickerFloatingWindow, StructPropertyHandle.ToSharedRef(), PickPropertyHandle.ToSharedRef())
.ParentWindow(NewWindow)
.SpecificWidgetType(SpecificWidgetType)
.FriendlyNameProperty(FriendlyNameProperty)
);
TSharedPtr<SWindow> RootWindow = FGlobalTabmanager::Get()->GetRootWindow();
if (RootWindow.IsValid())
{
FSlateApplication::Get().AddWindowAsNativeChild(NewWindow, RootWindow.ToSharedRef());
}
else
{
FSlateApplication::Get().AddWindow(NewWindow);
}
FIntroTutorials& IntroTutorials = FModuleManager::Get().GetModuleChecked<FIntroTutorials>("IntroTutorials");
IntroTutorials.OnIsPicking().BindSP(this, &SWidgetPicker::OnIsPicking);
IntroTutorials.OnValidatePickingCandidate().BindSP(this, &SWidgetPicker::OnValidatePickingCandidate);
}
return FReply::Handled();
}
FText HandlePickerStatusText() const
{
if (PickPropertyHandle.IsValid())
{
FString WidgetValue;
PickPropertyHandle->GetValue(WidgetValue);
if (FriendlyNameProperty.IsValid())
{
FString FriendlyName;
FriendlyNameProperty->GetValue(FriendlyName);
if (FriendlyName.IsEmpty() == false)
{
WidgetValue = FriendlyName;
}
}
return FText::FromString(WidgetValue);
}
return FText();
}
FText MakeFriendlyStringFromName(const FString& WidgetName) const
{
// We will likely have meta data for this eventually. For now just parse a comma delimited string which currently will either be a name or ident,name,UID
if (WidgetName == "None")
{
return FText::FromName(*WidgetName);
}
FString FriendlyName;
StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, FriendlyName))->GetValue(FriendlyName);
if (FriendlyName.IsEmpty()==false)
{
return FText::FromName(*FriendlyName);
}
return FText::FromName(*WidgetName);
}
bool OnIsPicking(FName& OutWidgetNameToHighlight) const
{
if(PickerWidget.IsValid())
{
OutWidgetNameToHighlight = PickerWidget.Pin()->GetPickedWidgetName();
return true;
}
return false;
}
bool OnValidatePickingCandidate(TSharedRef<SWidget> InWidget, FName& OutWidgetNameToHighlight, bool& bOutShouldHighlight) const
{
bool bIsPicking = false;
bOutShouldHighlight = false;
TSharedPtr<FTagMetaData> WidgetMetaData = InWidget->GetMetaData<FTagMetaData>();
const FName WidgetTag = (WidgetMetaData.IsValid() && WidgetMetaData->Tag.IsValid()) ? WidgetMetaData->Tag : InWidget->GetTag();
if (PickerWidget.IsValid())
{
// Is the given widget a candidate
if ((WidgetTag != NAME_None) )
{
bIsPicking = true;
}
if (SpecificWidgetType != NAME_None)
{
bIsPicking = InWidget->GetType() == SpecificWidgetType;
}
// If we are picking a widget check if we should also highlight it
if (bIsPicking == true)
{
OutWidgetNameToHighlight = PickerWidget.Pin()->GetPickedWidgetName();
FName InPickableName = PickerWidget.Pin()->GetPickableNameForWidget(InWidget);
if (InPickableName == OutWidgetNameToHighlight)
{
bOutShouldHighlight = true;
}
}
}
return bIsPicking;
}
private:
/** Picker window widget */
TWeakPtr<SWidgetPickerFloatingWindow> PickerWidget;
/** Picker window */
TWeakPtr<SWindow> PickerWindow;
/** Handle to the struct we are customizing */
TSharedPtr<class IPropertyHandle> StructPropertyHandle;
/** Handle to the property we are customizing */
TSharedPtr<class IPropertyHandle> PickPropertyHandle;
/* Handle to the friendly name property we should set if any. */
TSharedPtr<class IPropertyHandle> FriendlyNameProperty;
/* Are we picking a specific widget type */
FName SpecificWidgetType;
};
TSharedRef<IPropertyTypeCustomization> FTutorialContentAnchorCustomization::MakeInstance()
{
return MakeShareable( new FTutorialContentAnchorCustomization );
}
void FTutorialContentAnchorCustomization::CustomizeHeader( TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
TSharedPtr<IPropertyHandle> DrawHighlightProperty = InStructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, bDrawHighlight));
TSharedPtr<IPropertyHandle> WidgetNameProperty = InStructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, WrapperIdentifier));
TSharedPtr<IPropertyHandle> TabToFocusProperty = InStructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, TabToFocusOrOpen));
TSharedPtr<IPropertyHandle> FriendlyNameProperty = InStructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FTutorialContentAnchor, FriendlyName));
HeaderRow
.NameContent()
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
InStructPropertyHandle->CreatePropertyNameWidget()
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
DrawHighlightProperty->CreatePropertyNameWidget()
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
TabToFocusProperty->CreatePropertyNameWidget()
]
]
.ValueContent()
.MinDesiredWidth(250.0f)
.MaxDesiredWidth(500.0f)
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
SNew(SWidgetPicker, InStructPropertyHandle, WidgetNameProperty.ToSharedRef(), &StructCustomizationUtils)
.FriendlyNameProperty(FriendlyNameProperty)
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
DrawHighlightProperty->CreatePropertyValueWidget()
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 2.0f)
[
SNew(SWidgetPicker, InStructPropertyHandle, TabToFocusProperty.ToSharedRef(), &StructCustomizationUtils)
.SpecificWidgetType("SDockTab")
]
];
}
void FTutorialContentAnchorCustomization::CustomizeChildren( TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
}
#undef LOCTEXT_NAMESPACE