Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationNodes/SGraphNodeStateMachineInstance.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

29 lines
870 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "KismetNodes/SGraphNodeK2Base.h"
#include "KismetNodes/SGraphNodeK2Composite.h"
#include "SGraphNodeStateMachineInstance.h"
#include "SGraphPreviewer.h"
#include "AnimationStateMachineGraph.h"
#include "AnimGraphNode_StateMachineBase.h"
/////////////////////////////////////////////////////
// SGraphNodeStateMachineInstance
void SGraphNodeStateMachineInstance::Construct(const FArguments& InArgs, UAnimGraphNode_StateMachineBase* InNode)
{
GraphNode = InNode;
SetCursor(EMouseCursor::CardinalCross);
UpdateGraphNode();
}
UEdGraph* SGraphNodeStateMachineInstance::GetInnerGraph() const
{
UAnimGraphNode_StateMachineBase* StateMachineInstance = CastChecked<UAnimGraphNode_StateMachineBase>(GraphNode);
return StateMachineInstance->EditorStateMachineGraph;
}