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UnrealEngineUWP/Engine/Source/Runtime/VectorVM
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rob krajcarski fe24a10153 Change serialization of EVVM runtime data to reduce fixed overhead of the script payload by about 200 bytes/script. Also moves some costly functions into editor only and enables (or disable the disable) of the EVVM
#rb Stu.McKenna
#jira UE-154088
#lockdown marc.audy

[CL 31163653 by rob krajcarski in ue5-main branch]
2024-02-04 14:20:58 -05:00
..
Private
Change serialization of EVVM runtime data to reduce fixed overhead of the script payload by about 200 bytes/script. Also moves some costly functions into editor only and enables (or disable the disable) of the EVVM
2024-02-04 14:20:58 -05:00
Public
Change serialization of EVVM runtime data to reduce fixed overhead of the script payload by about 200 bytes/script. Also moves some costly functions into editor only and enables (or disable the disable) of the EVVM
2024-02-04 14:20:58 -05:00
VectorVM.Build.cs
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