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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7efbe1441d14d1fb1912e6320457498df609ee0f
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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aris theophanidis 4a7d13345d [Navigation] Addition of a query to ANavigationTestingActor to display if navigation data is ready (has been generated) within a given radius.
#rb Yoan.StAmant

[CL 31100921 by aris theophanidis in ue5-main branch]
2024-02-01 15:59:21 -05:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
…
NavMeshRenderingComponent.cpp
[Navmesh] Optimizations when marking dirty tiles
2024-01-11 13:49:14 -05:00
NavTestRenderingComponent.cpp
[Navigation] Addition of a query to ANavigationTestingActor to display if navigation data is ready (has been generated) within a given radius.
2024-02-01 15:59:21 -05:00
PImplRecastNavMesh.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
[Invokers] Avoid reserving local containers every frame.
2024-01-30 15:11:16 -05:00
RecastNavMeshDataChunk.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 16:41:35 -05:00
RecastNavMeshGenerator.cpp
Fixed up more bool-taking calls to take EAllowShrinking instead.
2024-01-25 14:09:12 -05:00
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