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7efbe1441d14d1fb1912e6320457498df609ee0f
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Public/Spatial
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jimmy andrews 88a864ef68 fix race condition in sparse dynamic point octree sampling method
#jira UE-201757

#rb David.Hill

[CL 31032026 by jimmy andrews in ue5-main branch]
2024-01-30 19:43:44 -05:00
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BlockedDenseGrid3.h
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BlockedLayout3.h
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DenseGrid2.h
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DenseGrid3.h
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FastWinding.h
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GeometrySet3.h
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MeshAABBTree3.h
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MeshSpatialSort.h
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MeshWindingNumberGrid.h
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OccupancyGrid3.h
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PointHashGrid2.h
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PointHashGrid3.h
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PointSetHashTable.h
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PriorityOrderPoints.h
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SampledScalarField2.h
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SegmentTree3.h
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SparseDynamicOctree3.h
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SparseDynamicPointOctree3.h
fix race condition in sparse dynamic point octree sampling method
2024-01-30 19:43:44 -05:00
SparseGrid2.h
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SparseGrid3.h
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SpatialInterfaces.h
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ZOrderCurvePoints.h
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