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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7efbe1441d14d1fb1912e6320457498df609ee0f
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/ToolChain
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wojciech krywult 689b2b7a88 UBT: Clang: Moved the -fno-delete-null-pointer-checks flag to ClangToolchain.cs so that it affected all Clang-based platform.
We still have some chacks like "this != nullptr" and without this flag Clang is allowed to optimize it away as invalid.

#rb Joe.Kirchoff
#jira UE-205288
#rnx

[CL 31128334 by wojciech krywult in ue5-main branch]
2024-02-02 11:52:13 -05:00
..
AppleToolChain.cs
UnrealBuildTool: UBA disallowed paths
2023-12-08 14:42:54 -05:00
ClangSpecificFileAction.cs
…
ClangToolChain.cs
UBT: Clang: Moved the -fno-delete-null-pointer-checks flag to ClangToolchain.cs so that it affected all Clang-based platform.
2024-02-02 11:52:13 -05:00
ClangWarnings.cs
Add support for HWAsan in NDK 26
2024-02-02 09:29:10 -05:00
ISPCToolChain.cs
…
IWYUToolChain.cs
…
RemoteMac.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
UEToolChain.cs
UnrealBuildTool: Fix command line args containing include paths and defines when they are already listed. Add c & cpp args into compilerAdditionalArgs dictionary
2023-10-31 16:11:51 -04:00
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