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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7efbe1441d14d1fb1912e6320457498df609ee0f
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android
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wojciech krywult 689b2b7a88 UBT: Clang: Moved the -fno-delete-null-pointer-checks flag to ClangToolchain.cs so that it affected all Clang-based platform.
We still have some chacks like "this != nullptr" and without this flag Clang is allowed to optimize it away as invalid.

#rb Joe.Kirchoff
#jira UE-205288
#rnx

[CL 31128334 by wojciech krywult in ue5-main branch]
2024-02-02 11:52:13 -05:00
..
AndroidAARHandler.cs
…
AndroidExports.cs
Use correct AFS in the push script
2023-10-26 10:05:17 -04:00
AndroidPlatformSDK.cs
Don't bundle libUnreal.so in .apk for faster iteration
2023-10-20 11:24:28 -04:00
AndroidPlatformSDK.Versions.cs
…
AndroidProjectGenerator.cs
Adding support for >=2 Android devices in VS+AGDE when pushing libUnreal.so outside of .apk.
2024-01-08 07:55:34 -05:00
AndroidToolChain.cs
UBT: Clang: Moved the -fno-delete-null-pointer-checks flag to ClangToolchain.cs so that it affected all Clang-based platform.
2024-02-02 11:52:13 -05:00
UEBuildAndroid.cs
First part of TargetPlatform(TP) refactor into TargetPlatformSettings(TPS) and TargetPlatformControls(TPC)
2024-01-29 04:50:19 -05:00
UEDeployAndroid.cs
Add support for HWAsan in NDK 26
2024-02-02 09:29:10 -05:00
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