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7efbe1441d14d1fb1912e6320457498df609ee0f
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor
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jimmy andrews 2983938f51 Make the static mesh editor create its socketmanager on post-init, so it's there when user interacts with sockets on the mesh (even if the sockets window was never opened)
#jira UE-204967
#rb tyson.brochu

#changelist validated
#virtualized

[CL 31216714 by jimmy andrews in ue5-main branch]
2024-02-06 11:27:40 -05:00
..
Private
Make the static mesh editor create its socketmanager on post-init, so it's there when user interacts with sockets on the mesh (even if the sockets window was never opened)
2024-02-06 11:27:40 -05:00
Public
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StaticMeshEditor.Build.cs
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